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path: root/engines/gob/mult_v2.cpp
AgeCommit message (Expand)Author
2007-08-08(Finally) fixed the turning around counterclockwise in Lost in Time.Sven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
2007-06-09Fixing scrolling issue in "IDOL"-screen (bug #1734007)Sven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch screen...Sven Hesse
2007-04-21Some more small fixes. Gob3 is completable now :)Sven Hesse
2007-04-05This should fix bug #1694830Sven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-29Fixing curly bracket styleSven Hesse
2007-03-29Formatting (Take that, LordHoto! ;P)Sven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-03-04- Some minor fixesSven Hesse
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...Sven Hesse
2007-02-06Implemented vertical scrollingSven Hesse
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...Sven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-02-01- Fixed the palette animationsSven Hesse
2007-01-31- Correctly setting of Snd::_playingSoundSven Hesse
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
2007-01-29- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)Sven Hesse
2007-01-25- Some clean-upSven Hesse
2007-01-13Rename special debug levels to conform our suggested naming scheme.Eugene Sandulenko
2006-12-17Fixed a walking animations related mistakeSven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-21- Fixed the crashes in Gob1 EGA and Gob2 DemoSven Hesse
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window d...Sven Hesse
2006-11-09Closing bug #1593768 (Logical and should probably be bitwise and)Sven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
2006-06-29- Renamed a few mult-variables to something more fittingSven Hesse
2006-06-13More READ_LE_* -> MemoryReadStream conversion + minor cleanupSven Hesse
2006-06-12Fixing loading of Scenery::_animations[] + small gob2 cleanupSven Hesse
2006-06-12Small corrections and cleanup for Gob2, fixing the graphical glitches in the ...Sven Hesse
2006-06-10More stub-filling + small clean-upSven Hesse
2006-06-07More goblin handling functions, now the deactivated goblin showsSven Hesse
2006-06-06Two segfault and several coding style related fixesSven Hesse
2006-06-02- Fixed IMD transparencySven Hesse
2006-05-31- Removed usage of OSystem::quit(), added a _quitRequested variableSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-05-01More stubs; GOB2 goes in-game for a second, then segfaults in theSven Hesse
2006-05-01- More differences in Draw_v2::spriteOperation()Sven Hesse
2006-04-18- I misunderstood Draw::initBigSprite(); fixedSven Hesse
2006-04-14- Seems like I forget a branch in Mult_v2::animate()Sven Hesse
2006-04-13Fixed the invalid reads visible with valgrind, deleted theSven Hesse
2006-04-13Some more stubs and rearrangingsSven Hesse
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse
2006-04-12- Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy toSven Hesse