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path: root/engines/gob/pregob/onceupon/abracadabra.cpp
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2014-02-18GOB: Make GPL headers consistent in themselves.Johannes Schickel
2012-07-30GOB: Implement the parents section in Once Upon A TimeSven Hesse
The text lines are not drawn completely correct yet, because apparently, GCTFile needs to wrap long lines.
2012-07-30GOB: Implement parts of the Stork section in Once Upon A TimeSven Hesse
No GCT texts yet ("The stork is bringing a sweet baby to $PLACE where $PEOPLE live"), and the character creator is also still missing.
2012-07-30GOB: Reorganize and clean up PreGob / Once Upon A TimeSven Hesse
2012-07-30GOB: Implement the Once Upon A Time "Bye Bye" screenSven Hesse
2012-07-30GOB: Implement the animal names bit Once Upon A TimeSven Hesse
2012-07-30GOB: Stubbily implement the Once Upon A Time menusSven Hesse
2012-07-30GOB: Move the intro parts into OnceUpon::showIntro()Sven Hesse
2012-07-30GOB: Show the specific game title in Once Upon A TimeSven Hesse
2012-07-30GOB: Show the Once Upon A Time fairytale quoteSven Hesse
2012-07-30GOB: Show the Once Upon A Time wait/load screenSven Hesse
2012-07-30GOB: Show a mock-up of the Once Upon A Time titleSven Hesse
The actual intro is described in a SEQ file. We don't support those yet.
2012-07-30GOB: Implement the copy protection in Once Upon A TimeSven Hesse
2012-07-30GOB: Open the Once Upon A Time archivesSven Hesse
2012-07-30GOB: Add palettes for Once Upon A TimeSven Hesse
2012-07-30GOB: Add PreGob stubs for the Once Upon A Time gamesSven Hesse