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path: root/engines/gob/save/savefile.cpp
AgeCommit message (Collapse)Author
2014-02-18GOB: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-20GOB: Shut up VS2010 code analysis warningSven Hesse
2011-01-21GOB: Add support for saving true color spritesSven Hesse
Not exactly the "nice", since up-depthing the sprite data to 24bit happens after it has been adapted to the current system's color format, so we're going to gradually lose precision when the save gets passed around different systems. Still, this is the least headachy solution, I guess... svn-id: r55383
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
svn-id: r52947
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵Max Horn
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299
2009-05-31Removing the helper-include where it's not used anymoreSven Hesse
svn-id: r41089
2009-05-31GOB: Resolve FIXMEsMax Horn
svn-id: r41086
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
svn-id: r41077
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken ↵Sven Hesse
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056