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path: root/engines/gob/save/savehandler.h
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2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-01-25GOB: Add a FakeFileHandlerSven Hesse
For temporarily storing save "files" svn-id: r55528
2011-01-22GOB: Fix the save list widthSven Hesse
The length of the slot 0 string determines the list's width svn-id: r55426
2011-01-21GOB: Add support for saving true color spritesSven Hesse
Not exactly the "nice", since up-depthing the sprite data to 24bit happens after it has been adapted to the current system's color format, so we're going to gradually lose precision when the save gets passed around different systems. Still, this is the least headachy solution, I guess... svn-id: r55383
2011-01-21GOB: Make the Cemetary/Lab screen work correctlySven Hesse
Saving there still won't work though svn-id: r55374
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
svn-id: r52947
2009-08-22Properly fixing the Lost in Time temp sprite issueSven Hesse
svn-id: r43654
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵Max Horn
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299
2009-05-31GOB: Got rid of last traces of strdupcpy and strdupcatMax Horn
svn-id: r41079
2009-05-31GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered ↵Max Horn
something which seems to me a bug in SaveLoad_v4::ScreenPropsHandler::getSize) svn-id: r41078
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken ↵Sven Hesse
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056