Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-26 | GOB: Add 2 Addy 4 base fake save handlers | Sven Hesse | |
svn-id: r55553 | |||
2011-01-26 | GOB: Another fake Addy 4 save handler | Sven Hesse | |
svn-id: r55552 | |||
2011-01-26 | GOB: Add stub save handlers for Addy 4 (Grundschule) | Sven Hesse | |
svn-id: r55549 | |||
2011-01-25 | GOB Add save stubs for Addy Junior | Sven Hesse | |
svn-id: r55529 | |||
2011-01-24 | GOB: Urban: Write intro.0xx to file too | Sven Hesse | |
This fixes retrying after dying in the Secret Room. svn-id: r55496 | |||
2011-01-21 | GOB: Urban: Fix saving/loading in the Secret Room screen | Sven Hesse | |
For some reason, the original engine saves the console sprite to disk instead of reconstructing it after loading the actual save... Invalidates the Urban Runner saves again. Should be the last time, though. svn-id: r55384 | |||
2011-01-21 | GOB: Urban: Fix loading/saving in the Cemetary/Lab screens | Sven Hesse | |
svn-id: r55375 | |||
2011-01-21 | GOB: Make the Cemetary/Lab screen work correctly | Sven Hesse | |
Saving there still won't work though svn-id: r55374 | |||
2011-01-19 | GOB: Add preliminary Inca 2 save support | Sven Hesse | |
svn-id: r55323 | |||
2011-01-19 | GOB: Add save stub and temp sprite for Inca2 | Sven Hesse | |
svn-id: r55321 | |||
2011-01-18 | GOB: Give Inca2 its own SaveLoad class | Sven Hesse | |
Add an quick hack to fudge reading of the "voice.inf" file, so that the voice match the selected text language. svn-id: r55298 | |||
2011-01-18 | GOB: Implement Urban Runner autosave | Sven Hesse | |
Makes the "Try again" after a death work svn-id: r55293 | |||
2010-02-03 | Implementing saving/loading for Fascination. Tested in the DOS floppy ↵ | Sven Hesse | |
versions and the Amiga version svn-id: r47845 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2009-11-16 | gob - Preliminar saveload for Fascination | Arnaud Boutonné | |
svn-id: r45937 | |||
2009-10-08 | Change doxygen inline comments from "//!" to "///" as proposed on -devel | Max Horn | |
svn-id: r44802 | |||
2009-08-28 | Playtoons - Save temp sprites. This fixes some of the Bambou graphical ↵ | Arnaud Boutonné | |
issues, and the Playtoons menu (history selection) svn-id: r43782 | |||
2009-08-22 | Properly fixing the Lost in Time temp sprite issue | Sven Hesse | |
svn-id: r43654 | |||
2009-08-20 | Replace magic numbers by constants : kPropsSize and kIndexSize | Arnaud Boutonné | |
svn-id: r43562 | |||
2009-08-14 | Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore ↵ | Sven Hesse | |
and remove the TempSpriteHandler. Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads svn-id: r43366 | |||
2009-08-13 | Initial save handler for Playtoons | Arnaud Boutonné | |
svn-id: r43344 | |||
2009-07-23 | Fixing a bug in the V4 save file handler, produced by a "neat" feature in ↵ | Sven Hesse | |
Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.- svn-id: r42679 | |||
2009-07-21 | Making some static const uint32s public, older GCC versions don't seem to ↵ | Sven Hesse | |
like nested classes to access their parents' protected members svn-id: r42640 | |||
2009-07-07 | Change SaveLoad_Playtoons case | Arnaud Boutonné | |
svn-id: r42217 | |||
2009-07-07 | - Separate Playtoons gametypes from in GobEngine::initGameParts() | Arnaud Boutonné | |
- Add a specific save/load class for Playtoons as some specific files need to be tested svn-id: r42214 | |||
2009-05-31 | GOB: Replaced many uses of strdupcpy by Common::String | Max Horn | |
svn-id: r41077 | |||
2009-05-31 | public'ing some inner classes since some compilers don't seem to like nested ↵ | Sven Hesse | |
friend'ing (while my gcc 4.3.3 doesn't even complain with -pedantic) svn-id: r41058 | |||
2009-05-31 | - A new save system for the GobEngine, one that is not fundamentally broken ↵ | Sven Hesse | |
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056 |