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path: root/engines/gob/save/saveload_v4.cpp
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2009-08-20Fixing some signed/unsigned comparison warningsSven Hesse
svn-id: r43570
2009-08-20Replace magic numbers by constants : kPropsSize and kIndexSizeArnaud Boutonné
svn-id: r43562
2009-07-23Fixing a bug in the V4 save file handler, produced by a "neat" feature in ↵Sven Hesse
Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.- svn-id: r42679
2009-06-22Removing trailing tabsSven Hesse
svn-id: r41784
2009-05-31Removing the helper-include where it's not used anymoreSven Hesse
svn-id: r41089
2009-05-31GOB: Resolve FIXMEsMax Horn
svn-id: r41086
2009-05-31GOB: Got rid of last traces of strdupcpy and strdupcatMax Horn
svn-id: r41079
2009-05-31GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered ↵Max Horn
something which seems to me a bug in SaveLoad_v4::ScreenPropsHandler::getSize) svn-id: r41078
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
svn-id: r41077
2009-05-31Ooops, that's one "File::" too manySven Hesse
svn-id: r41062
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken ↵Sven Hesse
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056