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path: root/engines/gob/saveload.cpp
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2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-05-11Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.Sven Hesse
Objects you take from or leave in screens are remembered correctly now. svn-id: r32030
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
svn-id: r31989
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-26Style :PSven Hesse
svn-id: r30000
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-08-07Fixing my leak fix...Sven Hesse
svn-id: r28487
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-13Actually use the palette after loadingSven Hesse
svn-id: r26459
2007-04-09Fix compile.Johannes Schickel
svn-id: r26446
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse
svn-id: r26414