Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-11 | Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff. | Sven Hesse | |
Objects you take from or leave in screens are remembered correctly now. svn-id: r32030 | |||
2008-05-10 | Restructured saving/loading and added a stub for Woodruff | Sven Hesse | |
svn-id: r31989 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-26 | Style :P | Sven Hesse | |
svn-id: r30000 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-08-07 | Fixing my leak fix... | Sven Hesse | |
svn-id: r28487 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-13 | Actually use the palette after loading | Sven Hesse | |
svn-id: r26459 | |||
2007-04-09 | Fix compile. | Johannes Schickel | |
svn-id: r26446 | |||
2007-04-08 | Restructured saving/loading. Should work for Gob3 now, too... | Sven Hesse | |
svn-id: r26414 |