Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-23 | More savegame-endianness fixes :/ | Sven Hesse | |
svn-id: r33222 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-13 | Implemented/Fixed saving/loading in Woodruff -- this time for real. | Sven Hesse | |
svn-id: r32079 | |||
2008-05-11 | Implemented saving/loading in Woodruff. Should work, although it tries to ↵ | Sven Hesse | |
save and load sprites (which we ignore currently, doesn't seem to have any impact). svn-id: r32040 | |||
2008-05-11 | Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff. | Sven Hesse | |
Objects you take from or leave in screens are remembered correctly now. svn-id: r32030 | |||
2008-05-10 | Restructured saving/loading and added a stub for Woodruff | Sven Hesse | |
svn-id: r31989 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-08-07 | Fixing my leak fix... | Sven Hesse | |
svn-id: r28487 | |||
2007-08-07 | Stuffing a leak | Sven Hesse | |
svn-id: r28486 | |||
2007-08-03 | Repaired the cursor and saving in the notebook | Sven Hesse | |
svn-id: r28434 | |||
2007-08-02 | Made the offsets in the construct signed as well | Sven Hesse | |
svn-id: r28421 | |||
2007-08-02 | Fixed some warnings | Filippos Karapetis | |
svn-id: r28420 | |||
2007-08-02 | Saving works now in Lost in Time | Sven Hesse | |
svn-id: r28418 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-25 | Removed some more superfluous semicolons in the gob engine | Sven Hesse | |
svn-id: r26595 | |||
2007-04-08 | Restructured saving/loading. Should work for Gob3 now, too... | Sven Hesse | |
svn-id: r26414 |