aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/saveload.h
AgeCommit message (Collapse)Author
2008-07-23More savegame-endianness fixes :/Sven Hesse
svn-id: r33222
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-05-13Implemented/Fixed saving/loading in Woodruff -- this time for real.Sven Hesse
svn-id: r32079
2008-05-11Implemented saving/loading in Woodruff. Should work, although it tries to ↵Sven Hesse
save and load sprites (which we ignore currently, doesn't seem to have any impact). svn-id: r32040
2008-05-11Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.Sven Hesse
Objects you take from or leave in screens are remembered correctly now. svn-id: r32030
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
svn-id: r31989
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-08-07Fixing my leak fix...Sven Hesse
svn-id: r28487
2007-08-07Stuffing a leakSven Hesse
svn-id: r28486
2007-08-03Repaired the cursor and saving in the notebookSven Hesse
svn-id: r28434
2007-08-02Made the offsets in the construct signed as wellSven Hesse
svn-id: r28421
2007-08-02Fixed some warningsFilippos Karapetis
svn-id: r28420
2007-08-02Saving works now in Lost in TimeSven Hesse
svn-id: r28418
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-25Removed some more superfluous semicolons in the gob engineSven Hesse
svn-id: r26595
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse
svn-id: r26414