Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-29 | A ton of code formatting fixes; also fixed warnings about single line loops ↵ | Max Horn | |
like 'while(cond);' by inserting newlines svn-id: r36127 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-07-23 | More savegame-endianness fixes :/ | Sven Hesse | |
svn-id: r33222 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-11 | Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff. | Sven Hesse | |
Objects you take from or leave in screens are remembered correctly now. svn-id: r32030 | |||
2008-05-10 | Restructured saving/loading and added a stub for Woodruff | Sven Hesse | |
svn-id: r31989 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-08-07 | Fixing my leak fix... | Sven Hesse | |
svn-id: r28487 | |||
2007-08-03 | Repaired the cursor and saving in the notebook | Sven Hesse | |
svn-id: r28434 | |||
2007-08-02 | Made the offsets in the construct signed as well | Sven Hesse | |
svn-id: r28421 | |||
2007-08-02 | Saving works now in Lost in Time | Sven Hesse | |
svn-id: r28418 | |||
2007-08-02 | Strip path from save file name | Sven Hesse | |
svn-id: r28410 | |||
2007-07-01 | Applying agentq's screenshot loading fix to the trunk as well | Sven Hesse | |
svn-id: r27816 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-08 | Restructured saving/loading. Should work for Gob3 now, too... | Sven Hesse | |
svn-id: r26414 |