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path: root/engines/gob/saveload_v3.cpp
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2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-07-23More savegame-endianness fixes :/Sven Hesse
svn-id: r33222
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-05-11Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.Sven Hesse
Objects you take from or leave in screens are remembered correctly now. svn-id: r32030
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
svn-id: r31989
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-08-07Fixing my leak fix...Sven Hesse
svn-id: r28487
2007-08-03Repaired the cursor and saving in the notebookSven Hesse
svn-id: r28434
2007-08-02Made the offsets in the construct signed as wellSven Hesse
svn-id: r28421
2007-08-02Saving works now in Lost in TimeSven Hesse
svn-id: r28418
2007-08-02Strip path from save file nameSven Hesse
svn-id: r28410
2007-07-01Applying agentq's screenshot loading fix to the trunk as wellSven Hesse
svn-id: r27816
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse
svn-id: r26414