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path: root/engines/gob/scenery.cpp
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2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
- Updated cursor drawing in general svn-id: r23429
2006-06-13More READ_LE_* -> MemoryReadStream conversion + minor cleanupSven Hesse
svn-id: r23089
2006-06-13Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTableSven Hesse
svn-id: r23078
2006-06-12Using MemoryReadStream for Scenery::loadAnim()Sven Hesse
svn-id: r23073
2006-06-12Fixing loading of Scenery::_animations[] + small gob2 cleanupSven Hesse
svn-id: r23066
2006-06-10More stub-filling + small clean-upSven Hesse
svn-id: r23012
2006-05-29- More GOB2 map conversionsSven Hesse
- Added Music_Dummy (for --music-driver=null) - Implemented IMDs. That took longer than I expected... On the bright side, Ween's intro now plays more correctly svn-id: r22754
2006-04-14- Seems like I forget a branch in Mult_v2::animate()Sven Hesse
- sub_1A52B is Scenery::updateStatic() svn-id: r21889
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-02-16Updating more opcodes for Gob2Sven Hesse
svn-id: r20731
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582