Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse | |
- Updated cursor drawing in general svn-id: r23429 | |||
2006-06-13 | More READ_LE_* -> MemoryReadStream conversion + minor cleanup | Sven Hesse | |
svn-id: r23089 | |||
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse | |
svn-id: r23078 | |||
2006-06-12 | Using MemoryReadStream for Scenery::loadAnim() | Sven Hesse | |
svn-id: r23073 | |||
2006-06-12 | Fixing loading of Scenery::_animations[] + small gob2 cleanup | Sven Hesse | |
svn-id: r23066 | |||
2006-06-10 | More stub-filling + small clean-up | Sven Hesse | |
svn-id: r23012 | |||
2006-05-29 | - More GOB2 map conversions | Sven Hesse | |
- Added Music_Dummy (for --music-driver=null) - Implemented IMDs. That took longer than I expected... On the bright side, Ween's intro now plays more correctly svn-id: r22754 | |||
2006-04-14 | - Seems like I forget a branch in Mult_v2::animate() | Sven Hesse | |
- sub_1A52B is Scenery::updateStatic() svn-id: r21889 | |||
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵ | Max Horn | |
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500 | |||
2006-02-16 | Updating more opcodes for Gob2 | Sven Hesse | |
svn-id: r20731 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |