Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse | |
- Negative frequences?!? Maybe "SFX"? - No sound for a small part of the intro (there aren't any sndKeys covering that part either) - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one - More differences in the drawing functions fleshed out - Some of the goblin handling functions written - More unnamed functions and variables, wheeee... svn-id: r22410 | |||
2006-04-29 | Moved the AudioCDManager as well as class AudioStream and its (standard) ↵ | Max Horn | |
subclasses to namespace Audio svn-id: r22231 | |||
2006-02-26 | stop playing a sample before deleting the sample data | Willem Jan Palenstijn | |
svn-id: r20902 | |||
2006-02-17 | Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to ↵ | Max Horn | |
gob.cpp -> reduced header dependencies -> faster recompile when one of those headers is modified svn-id: r20740 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |