Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-08 | Changed the scroll-handling to be more like the original. This fixes bug ↵ | Sven Hesse | |
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147 | |||
2009-08-02 | Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and ↵ | Sven Hesse | |
didn't even do what it was supposed to in v4+ games anyway. (bug #2830985) svn-id: r42996 | |||
2009-07-09 | Giving Font its own real class | Sven Hesse | |
svn-id: r42277 | |||
2009-07-05 | Renaming FontDesc::extraData to charWidths | Sven Hesse | |
svn-id: r42149 | |||
2009-07-05 | Added a Key and ShortKey enum | Sven Hesse | |
svn-id: r42121 | |||
2009-07-05 | Commenting prepareStr a bit and renaming it to cleanupStr | Sven Hesse | |
svn-id: r42120 | |||
2009-07-05 | Adding an enum MouseButtons | Sven Hesse | |
svn-id: r42119 | |||
2009-06-14 | Fixed an animation speed regression that got introduced when I added a lag ↵ | Sven Hesse | |
compensation for Woodruff svn-id: r41508 | |||
2009-06-06 | Demoplayer: | Sven Hesse | |
- Fixing the flawed double mode - Adding an "auto" double mode, where the videos get scaled if possible svn-id: r41294 | |||
2009-06-06 | Adding a pause mode | Sven Hesse | |
svn-id: r41228 | |||
2009-02-21 | Compensate small lags in Util::waitEndFrame(), so that the CD audio intro ↵ | Sven Hesse | |
sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily svn-id: r38702 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-14 | Plugging leaks | Sven Hesse | |
svn-id: r35355 | |||
2008-12-14 | More modified collision stuff for Urban Runner. The hotspots are correctly ↵ | Sven Hesse | |
recognized now svn-id: r35350 | |||
2008-11-18 | Ooops :) | Sven Hesse | |
svn-id: r35119 | |||
2008-10-06 | Added new type Engine::Feature; pushed down some #include dependencies | Max Horn | |
svn-id: r34755 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-09-07 | Actually, /now/ the values are sane ^^; (also fixes Ween mouse position bug ↵ | Sven Hesse | |
#2046244) svn-id: r34411 | |||
2008-09-07 | Clipping setMousePos() parameters to sane values | Sven Hesse | |
svn-id: r34409 | |||
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page | |
svn-id: r32984 | |||
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events ↵ | Christopher Page | |
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971 | |||
2008-07-08 | GOB works with the new GMM implementation | Christopher Page | |
svn-id: r32955 | |||
2008-06-24 | Added main menu dialog files. Gob is now using the new _quit flag | Christopher Page | |
svn-id: r32771 | |||
2008-05-08 | Restructured sound code | Sven Hesse | |
svn-id: r31937 | |||
2008-05-04 | Enabled scrolling in Woodruff | Sven Hesse | |
svn-id: r31855 | |||
2008-05-03 | Correct o2_initScreen() for Woodruff (screen positioning, clipping and ↵ | Sven Hesse | |
cursor limiting) svn-id: r31846 | |||
2008-04-27 | Implemented support for VMDs substituting object animations. | Sven Hesse | |
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750 | |||
2008-02-29 | Fixed some Lost in Time bugs: | Sven Hesse | |
- CD cutscenes are drawn correctly know - CD cutscenes are (more) correctly synced now - The cursor doesn't flicker anymore when a video is played in the background svn-id: r31014 | |||
2008-01-29 | - Updated default char signing to signed (as per PC) in makefiles | Lars Persson | |
- Fix for Symbian scrolling problem in GOB3, expressions not evaluated properly resulting in offset beeing set to -1 and not the right offset. svn-id: r30703 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-08-02 | Don't crash at getRandom(0) | Sven Hesse | |
svn-id: r28411 | |||
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse | |
svn-id: r28327 | |||
2007-07-25 | - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18) | Sven Hesse | |
- Yet another safety check - Removed another hard-coded screen height svn-id: r28205 | |||
2007-06-23 | Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState) | Sven Hesse | |
svn-id: r27679 | |||
2007-06-23 | Added GOB FIXME | Max Horn | |
svn-id: r27671 | |||
2007-06-23 | Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keys | Sven Hesse | |
svn-id: r27669 | |||
2007-06-22 | Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵ | Max Horn | |
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-28 | Possible fix for bug #1709124 ("GOB3: (dos/russian) just dont run") | Sven Hesse | |
svn-id: r26665 | |||
2007-04-19 | - Fixed handling of the case split screen + vertical scrolling area | Sven Hesse | |
- Added manual vertical scrolling - Restricting the mouse cursor to the upper part of the split screen now svn-id: r26547 | |||
2007-04-17 | Changed processInput() to use the ascii value instead of the keycode, so ↵ | Sven Hesse | |
that upper-case characters work svn-id: r26540 | |||
2007-04-16 | Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part ↵ | Sven Hesse | |
in Gob3 Amiga svn-id: r26523 | |||
2007-04-15 | MSVC8 apparently complains about uninitialized variables there, fixing (see ↵ | Sven Hesse | |
bug #1700986) svn-id: r26495 | |||
2007-04-13 | Implemented fast modes: CTRL-f for double and CTRL-g for triple speed | Sven Hesse | |
Though I think it shouldn't break anything, use it at your own risk svn-id: r26461 | |||
2007-04-13 | The scrolling now works without cursor jittering... | Sven Hesse | |
svn-id: r26458 | |||
2007-04-06 | Some Gob3 fixes: | Sven Hesse | |
- wrong positioning of the inventory - walking - close-up fadeing in the CD version svn-id: r26390 | |||
2007-04-05 | - Minor cleanup | Sven Hesse | |
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383 | |||
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse | |
svn-id: r26369 | |||
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse | |
- Some more clean-up svn-id: r26316 |