Age | Commit message (Collapse) | Author |
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This makes the bees level playable, removing the "lock-up".
Collision detection between Little Red and the bees and butterflies
doesn't work yet though, so they're just flying through her.
Nevertheless, the game seems to be completable now.
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svn-id: r55639
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svn-id: r45616
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didn't even do what it was supposed to in v4+ games anyway. (bug #2830985)
svn-id: r42996
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svn-id: r42277
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svn-id: r42121
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svn-id: r42120
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svn-id: r42119
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compensation for Woodruff
svn-id: r41508
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- Fixing the flawed double mode
- Adding an "auto" double mode, where the videos get scaled if possible
svn-id: r41294
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sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
svn-id: r38702
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svn-id: r35355
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- CD cutscenes are drawn correctly know
- CD cutscenes are (more) correctly synced now
- The cursor doesn't flicker anymore when a video is played in the background
svn-id: r31014
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svn-id: r30238
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svn-id: r27679
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26665
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in Gob3 Amiga
svn-id: r26523
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Though I think it shouldn't break anything, use it at your own risk
svn-id: r26461
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svn-id: r26458
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- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
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svn-id: r26220
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svn-id: r25401
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- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays
svn-id: r25319
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the notepad, which was apparently causing bug #1621089
svn-id: r25255
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- Updated cursor drawing in general
svn-id: r23429
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- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
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svn-id: r20582
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