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path: root/engines/gob/variables.cpp
AgeCommit message (Collapse)Author
2010-05-17Enforce conversion formatting on pointer casts in the DEV code.Johannes Schickel
svn-id: r49068
2009-07-28More alignment-related changesSven Hesse
svn-id: r42858
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken ↵Sven Hesse
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056
2009-05-21Splitting a few helper functions out of gob.hSven Hesse
svn-id: r40765
2008-12-18Preliminary save/load support for Urban RunnerSven Hesse
svn-id: r35418
2008-07-12Changed tricky variable access from pointers to a new class that minds ↵Sven Hesse
endianess. This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems). svn-id: r33014
2008-06-01Ooops, intialize variables properly.Sven Hesse
svn-id: r32453
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352