Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-05-17 | Enforce conversion formatting on pointer casts in the DEV code. | Johannes Schickel | |
svn-id: r49068 | |||
2009-07-28 | More alignment-related changes | Sven Hesse | |
svn-id: r42858 | |||
2009-05-31 | - A new save system for the GobEngine, one that is not fundamentally broken ↵ | Sven Hesse | |
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056 | |||
2009-05-21 | Splitting a few helper functions out of gob.h | Sven Hesse | |
svn-id: r40765 | |||
2008-12-18 | Preliminary save/load support for Urban Runner | Sven Hesse | |
svn-id: r35418 | |||
2008-07-12 | Changed tricky variable access from pointers to a new class that minds ↵ | Sven Hesse | |
endianess. This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems). svn-id: r33014 | |||
2008-06-01 | Ooops, intialize variables properly. | Sven Hesse | |
svn-id: r32453 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 |