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path: root/engines/gob/video_v6.cpp
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2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-01-18GOB: Add chroma values linear interpolation in drawYUVSylvain Dupont
Fixes the blockiness and apparent color shifting in some Urban Runner menu icons. svn-id: r55283
2011-01-16GOB: Remove unused old shade functionsSven Hesse
svn-id: r55274
2010-12-02GOB: Make drawYUV() more clearSven Hesse
(It's still wrong though :P) svn-id: r54744
2010-09-30GOB: Create 16bit surfaces for true color gamesSven Hesse
Enabling basic Urban drawing again svn-id: r52949
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
svn-id: r52947
2010-09-30GOB: Remove dither stuff, commenting out most v6 drawingSven Hesse
svn-id: r52945
2010-05-17Enforce conversion formatting on pointer casts in the DEV code.Johannes Schickel
svn-id: r49068
2009-08-22Hooking up the v2 spriteUncompressor into the v6 oneSven Hesse
svn-id: r43642
2009-08-15Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r43409
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵Max Horn
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
svn-id: r41077
2009-05-20Remove superfluous indeo3-includesSven Hesse
svn-id: r40743
2009-04-29Decreased the dithering LUT's depth to 5 bit per color component.Sven Hesse
The results still good and generating it is fast enough to do at each start (so we don't need to save it anymore) svn-id: r40195
2009-04-27Some minor clean-upSven Hesse
svn-id: r40166
2009-04-24The video now works correctly in the non-interactive Urban Runner demoSven Hesse
svn-id: r40128
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-28Fixing the semi-transparencySven Hesse
svn-id: r35588
2008-12-27Fixing some 16bit graphicsSven Hesse
svn-id: r35585
2008-12-24Documenting the dither code a bit more and removing SierraLight's not needed ↵Sven Hesse
height argument svn-id: r35530
2008-12-24Moving the dither code to graphics/Sven Hesse
svn-id: r35526
2008-12-17Fixed bug: not all control paths return a value in savePalLUT()Filippos Karapetis
svn-id: r35413
2008-12-17Added support for caching the palette LUT to a fileSven Hesse
svn-id: r35412
2008-12-16Experimental semi-transparency for fillRect, used in the green/red menu ↵Sven Hesse
areas of Urban Runner svn-id: r35406
2008-12-15Support for Urban Runner's new cursors (frames out of 16bit color VMDs)Sven Hesse
svn-id: r35376
2008-12-14Plugging leaksSven Hesse
svn-id: r35355
2008-12-12Clean edges around transparent areas. Noticeable in the cursors, for exampleSven Hesse
svn-id: r35313
2008-12-12Working (minus text) menu in Urban RunnerSven Hesse
svn-id: r35310
2008-12-12Working cursor in Urban RunnerSven Hesse
svn-id: r35309
2008-12-11Changing the Urban Runner sprite drawer to work more correctly. It does use ↵Sven Hesse
YUV data, but I can use the ditherer there svn-id: r35308
2008-09-02Urban Runner stubsSven Hesse
svn-id: r34286