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path: root/engines/gob/videoplayer.cpp
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2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ↵Sven Hesse
notifyPaused() svn-id: r42715
2009-07-24Renaming getAnchor() to getFrameCoords()Sven Hesse
svn-id: r42713
2009-07-24Adding subtitle support to WoodruffSven Hesse
svn-id: r42705
2009-07-17/Finally/ fixing the longstanding flicker bug in Woodruff. I was completely ↵Sven Hesse
mistaken about its cause, too svn-id: r42572
2009-07-17Adding a workaround for the vanishing Coh Cott bug (#1972466), which is ↵Sven Hesse
actually an error in that video file svn-id: r42570
2009-07-05Added a Key and ShortKey enumSven Hesse
svn-id: r42121
2009-06-22Adding DataIO::existData()Sven Hesse
svn-id: r41752
2009-06-06Fixing the demoplayer's auto double mode and added a REBASE0 option that ↵Sven Hesse
sets the video's X and Y coordinates to 0,0 svn-id: r41307
2009-06-06Fixing the Woodruff intro: Using a flag that's /not/ already used be the scriptsSven Hesse
svn-id: r41306
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵Max Horn
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299
2009-06-06Demoplayer:Sven Hesse
- Fixing the flawed double mode - Adding an "auto" double mode, where the videos get scaled if possible svn-id: r41294
2009-05-31Fixing a regression in the VideoPlayer, introduced by Fingolfin in r41077Sven Hesse
svn-id: r41088
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
svn-id: r41077
2009-05-21Splitting a few helper functions out of gob.hSven Hesse
svn-id: r40765
2009-05-20Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's ↵Sven Hesse
VMDs) to graphics/video/ svn-id: r40744
2009-04-30Adding a strdup-like inline functionSven Hesse
svn-id: r40216
2009-04-29Playing half-sized videos fullscreen in the demoplayerSven Hesse
svn-id: r40211
2009-04-24The video now works correctly in the non-interactive Urban Runner demoSven Hesse
svn-id: r40128
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-16Rotating the object backwards in the magnifing view works nowSven Hesse
svn-id: r35396
2008-12-16First step at getting the magnifier and memory view correctedSven Hesse
svn-id: r35389
2008-12-15Support for Urban Runner's new cursors (frames out of 16bit color VMDs)Sven Hesse
svn-id: r35376
2008-12-14Music/Video handling fixes/stubsSven Hesse
svn-id: r35351
2008-12-11On second thought, an octree only works if the color to look up is in the ↵Sven Hesse
palette. So using a table-based approach to find the nearest color now, using only the upper 6 bits to stop the table from getting too large. It still takes noticeable time to build it. :/ But as a result, the video actually looks okay now... svn-id: r35298
2008-12-09Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder ↵Sven Hesse
closely based on the one in ffmpeg). Since Indeo 3 uses full 24bit colors (in YUV-space), frame data is mapped to the current palette (using an octree, should be the fasted way, methinks) and dithered with the Sierra-2-4A ("Filter Light") error distribution algorithm. svn-id: r35290
2008-12-05Evaluating kFeaturesPalette flag for VMDs. Now you can actually see ↵Sven Hesse
something in Urban Runner (though it's far from pretty) svn-id: r35249
2008-12-04Changing the GobEngine to use its dirty rects also for OSystem-copies, ↵Sven Hesse
instead of relying on kFeatureAutoComputeDirtyRects svn-id: r35239
2008-12-03Preliminary support for extra data and scripts in video files (urgh, this is ↵Sven Hesse
so...vile). Used in The Last Dynasty, which now plays a bit further (the video sequences, at least) svn-id: r35227
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-07-10Removed unnecessary #inlcudesChristopher Page
svn-id: r32984
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events ↵Christopher Page
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971
2008-07-08GOB works with the new GMM implementationChristopher Page
svn-id: r32955
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
svn-id: r32771
2008-06-19Fixed a palette issue in Lost in TimeSven Hesse
svn-id: r32738
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-05-25Fixing Bug #1970111 ("WOODRUFF: Close Up not erased")Sven Hesse
svn-id: r32266
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
svn-id: r32233
2008-05-22Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too)Sven Hesse
svn-id: r32214
2008-05-22Fixing the flickering when changing from object animations to videosSven Hesse
svn-id: r32213
2008-05-17This fixes the messed-up palette after levitating in Bigwig's place in Woodruff.Sven Hesse
I hope it doesn't break anything else, though... svn-id: r32159
2008-05-14This should fix the video not closing / chunk slot clogging bug (Yeah, I'm ↵Sven Hesse
apparently stupid *g*) svn-id: r32131
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
svn-id: r31949
2008-05-07Sound in object videos works now, tooSven Hesse
svn-id: r31916
2008-05-01Fixing object video related segfaultSven Hesse
svn-id: r31797
2008-05-01Fixing the object video offsetsSven Hesse
svn-id: r31795
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750
2008-03-01Fixing my Lost in Time fixesSven Hesse
svn-id: r31020
2008-02-29Fixed some Lost in Time bugs:Sven Hesse
- CD cutscenes are drawn correctly know - CD cutscenes are (more) correctly synced now - The cursor doesn't flicker anymore when a video is played in the background svn-id: r31014
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-08-19Always update the video's position, even if it's already been loaded, becauseTorbjörn Andersson
it won't necessarily be played at the same position every time. For instance, in Lost in Time you can look at the captain's chair several times. The position of the video seems to depend on exactly where on the screen you clicked. svn-id: r28668