Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-11 | On second thought, an octree only works if the color to look up is in the ↵ | Sven Hesse | |
palette. So using a table-based approach to find the nearest color now, using only the upper 6 bits to stop the table from getting too large. It still takes noticeable time to build it. :/ But as a result, the video actually looks okay now... svn-id: r35298 | |||
2008-12-09 | Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder ↵ | Sven Hesse | |
closely based on the one in ffmpeg). Since Indeo 3 uses full 24bit colors (in YUV-space), frame data is mapped to the current palette (using an octree, should be the fasted way, methinks) and dithered with the Sierra-2-4A ("Filter Light") error distribution algorithm. svn-id: r35290 | |||
2008-12-05 | Evaluating kFeaturesPalette flag for VMDs. Now you can actually see ↵ | Sven Hesse | |
something in Urban Runner (though it's far from pretty) svn-id: r35249 | |||
2008-12-04 | Changing the GobEngine to use its dirty rects also for OSystem-copies, ↵ | Sven Hesse | |
instead of relying on kFeatureAutoComputeDirtyRects svn-id: r35239 | |||
2008-12-03 | Preliminary support for extra data and scripts in video files (urgh, this is ↵ | Sven Hesse | |
so...vile). Used in The Last Dynasty, which now plays a bit further (the video sequences, at least) svn-id: r35227 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page | |
svn-id: r32984 | |||
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events ↵ | Christopher Page | |
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971 | |||
2008-07-08 | GOB works with the new GMM implementation | Christopher Page | |
svn-id: r32955 | |||
2008-06-24 | Added main menu dialog files. Gob is now using the new _quit flag | Christopher Page | |
svn-id: r32771 | |||
2008-06-19 | Fixed a palette issue in Lost in Time | Sven Hesse | |
svn-id: r32738 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-25 | Fixing Bug #1970111 ("WOODRUFF: Close Up not erased") | Sven Hesse | |
svn-id: r32266 | |||
2008-05-23 | Implemented GobEngine::pauseEngineIntern() | Sven Hesse | |
svn-id: r32233 | |||
2008-05-22 | Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too) | Sven Hesse | |
svn-id: r32214 | |||
2008-05-22 | Fixing the flickering when changing from object animations to videos | Sven Hesse | |
svn-id: r32213 | |||
2008-05-17 | This fixes the messed-up palette after levitating in Bigwig's place in Woodruff. | Sven Hesse | |
I hope it doesn't break anything else, though... svn-id: r32159 | |||
2008-05-14 | This should fix the video not closing / chunk slot clogging bug (Yeah, I'm ↵ | Sven Hesse | |
apparently stupid *g*) svn-id: r32131 | |||
2008-05-08 | Implemented the background "music" / atmospheric sounds in Woodruff | Sven Hesse | |
svn-id: r31949 | |||
2008-05-07 | Sound in object videos works now, too | Sven Hesse | |
svn-id: r31916 | |||
2008-05-01 | Fixing object video related segfault | Sven Hesse | |
svn-id: r31797 | |||
2008-05-01 | Fixing the object video offsets | Sven Hesse | |
svn-id: r31795 | |||
2008-04-27 | Implemented support for VMDs substituting object animations. | Sven Hesse | |
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750 | |||
2008-03-01 | Fixing my Lost in Time fixes | Sven Hesse | |
svn-id: r31020 | |||
2008-02-29 | Fixed some Lost in Time bugs: | Sven Hesse | |
- CD cutscenes are drawn correctly know - CD cutscenes are (more) correctly synced now - The cursor doesn't flicker anymore when a video is played in the background svn-id: r31014 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-08-19 | Always update the video's position, even if it's already been loaded, because | Torbjörn Andersson | |
it won't necessarily be played at the same position every time. For instance, in Lost in Time you can look at the captain's chair several times. The position of the video seems to depend on exactly where on the screen you clicked. svn-id: r28668 | |||
2007-08-14 | The talking videos work a bit better now. The sync and coordinates are still ↵ | Sven Hesse | |
screwy svn-id: r28604 | |||
2007-08-13 | Woodruff is now controllable | Sven Hesse | |
svn-id: r28591 | |||
2007-08-12 | Clear _curFile in closeVideo(). This fixes a regression in Lost in Time, where | Torbjörn Andersson | |
the screen would go blank after closing the notebook. svn-id: r28567 | |||
2007-08-11 | This should fix bug #1770655 and another one eriktorbjorn experienced in the ↵ | Sven Hesse | |
CD version of Lost in Time in one go! :D svn-id: r28535 | |||
2007-07-31 | Still partly broken/stubby VMD playing | Sven Hesse | |
svn-id: r28363 | |||
2007-07-30 | Added a few stub messages | Sven Hesse | |
svn-id: r28333 | |||
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse | |
svn-id: r28327 |