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path: root/engines/gob/videoplayer.h
AgeCommit message (Collapse)Author
2009-04-29Playing half-sized videos fullscreen in the demoplayerSven Hesse
svn-id: r40211
2009-04-24The video now works correctly in the non-interactive Urban Runner demoSven Hesse
svn-id: r40128
2008-12-16Rotating the object backwards in the magnifing view works nowSven Hesse
svn-id: r35396
2008-12-16First step at getting the magnifier and memory view correctedSven Hesse
svn-id: r35389
2008-12-14Music/Video handling fixes/stubsSven Hesse
svn-id: r35351
2008-12-03Preliminary support for extra data and scripts in video files (urgh, this is ↵Sven Hesse
so...vile). Used in The Last Dynasty, which now plays a bit further (the video sequences, at least) svn-id: r35227
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
svn-id: r32233
2008-05-14This should fix the video not closing / chunk slot clogging bug (Yeah, I'm ↵Sven Hesse
apparently stupid *g*) svn-id: r32131
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
svn-id: r31949
2008-05-07Sound in object videos works now, tooSven Hesse
svn-id: r31916
2008-05-01Fixing the object video offsetsSven Hesse
svn-id: r31795
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750
2008-02-29Fixed some Lost in Time bugs:Sven Hesse
- CD cutscenes are drawn correctly know - CD cutscenes are (more) correctly synced now - The cursor doesn't flicker anymore when a video is played in the background svn-id: r31014
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
svn-id: r28327