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2008-05-07Draw order related fixes.Sven Hesse
This also (finally) fixes the Gob3 draw order glitch (for real, this time) svn-id: r31915
2008-05-06Mouse hotspots are now properly evaluated when the mouse is set to a ↵Sven Hesse
position via the scripts. svn-id: r31911
2008-05-06Fixed text positioning in Woodruff, enabling "Use FOO on BAR" texts.Sven Hesse
svn-id: r31908
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-05-04Fixed DataStream::seek() (must have been drunk that day ;))Sven Hesse
svn-id: r31857
2008-05-04Properly close the object videos when the objects are destroyedSven Hesse
svn-id: r31856
2008-05-04Enabled scrolling in WoodruffSven Hesse
svn-id: r31855
2008-05-03Correct o2_initScreen() for Woodruff (screen positioning, clipping and ↵Sven Hesse
cursor limiting) svn-id: r31846
2008-05-02The Last Dynasty starts and play the intro videos, so uncommenting its detectionSven Hesse
svn-id: r31833
2008-05-01Fixing object video related segfaultSven Hesse
svn-id: r31797
2008-05-01Fixing the object video offsetsSven Hesse
svn-id: r31795
2008-04-30Fixing path finding in WoodruffSven Hesse
svn-id: r31793
2008-04-30Changed signess of some drawing order related vars, fixing a drawing glitch ↵Sven Hesse
in Gob3 svn-id: r31792
2008-04-30Reverting accidently made revert of the gob3 walk fixSven Hesse
svn-id: r31791
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵Max Horn
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413
2008-03-23Added the MD5 for a non-interactive demo of Lost in TimeSven Hesse
svn-id: r31223
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵Max Horn
Common::ADGameDescription instead) svn-id: r31121
2008-03-14Advanced Detector: Changed fallback detector from a callback function ↵Max Horn
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119
2008-03-07Added support for RLE compressed frame data in VMDsSven Hesse
svn-id: r31044
2008-03-04Added a workaround for the swapped dialog lines when talking to the mayor in ↵Sven Hesse
some versions Gob2 svn-id: r31042
2008-03-03Added the MD5 for the German floppy version of Lost in Time, as supplied by ↵Sven Hesse
cartman_ on #scummvm svn-id: r31037
2008-03-03Forgot to change a few GameTypes + Added a floppy versionSven Hesse
svn-id: r31033
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans ↵Sven Hesse
saving, space shooter and correct speech language selection svn-id: r31032
2008-03-01Fixing my Lost in Time fixesSven Hesse
svn-id: r31020
2008-02-29Fixed some Lost in Time bugs:Sven Hesse
- CD cutscenes are drawn correctly know - CD cutscenes are (more) correctly synced now - The cursor doesn't flicker anymore when a video is played in the background svn-id: r31014
2008-02-16Added a MD5 for another Gob2 Amiga Demo, as supplied by polluks in bug ↵Sven Hesse
report #1895126 svn-id: r30884
2008-02-16Fixing fading on (only my?) amd64 systemsSven Hesse
svn-id: r30882
2008-02-16Fixed a Gob3 walking issue noticeable when Blount walks down double-wide ↵Sven Hesse
stairs (see bug report #1888627) svn-id: r30874
2008-02-15Forgot this oneMax Horn
svn-id: r30872
2008-02-12Added Gob MD5s as supplied by raziel_ in bug reports #1891864, #1891867 and ↵Sven Hesse
#1891869 svn-id: r30851
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
svn-id: r30754
2008-02-02Fixed the description for the Gob2 Amiga demo (bug report #1883801)Sven Hesse
svn-id: r30745
2008-02-02Added the MD5 for Gob2 English Amiga as supplied by fac76 in bug report #1883808Sven Hesse
svn-id: r30744
2008-02-02Moved AdvancedMetaEngine to namespace CommonMax Horn
svn-id: r30736
2008-02-02Converted the remaining engines to use MetaEngineJordi Vilalta Prat
svn-id: r30728
2008-01-29- Updated default char signing to signed (as per PC) in makefilesLars Persson
- Fix for Symbian scrolling problem in GOB3, expressions not evaluated properly resulting in offset beeing set to -1 and not the right offset. svn-id: r30703
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-13Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r30476
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30242
2008-01-05Removed tabs in front of GPL headerPaul Gilbert
svn-id: r30241
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-28Patch #1859448: Add OSystem::getTimeAndDate APIEugene Sandulenko
svn-id: r30034
2007-12-26Style :PSven Hesse
svn-id: r30000
2007-12-26Style :PSven Hesse
svn-id: r29999
2007-12-23Style :PSven Hesse
svn-id: r29965
2007-12-23Removes warning about shadowing a previous local declaration of filePtr ↵Kari Salminen
introduced by r29962. Hopefully NDS Gobliiins still works after this! svn-id: r29964