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2012-07-30GOB: Open the Once Upon A Time archivesSven Hesse
2012-07-30GOB: Add support for different methods of handling EndiannessSven Hesse
2012-07-30GOB: Add PreGob input/event utility functionsSven Hesse
2012-07-30GOB: Add some PreGob and Once Upon A Time cursor functionsSven Hesse
2012-07-30GOB: Add palettes for Once Upon A TimeSven Hesse
2012-07-30GOB: Add some generic PreGob graphics functionsSven Hesse
2012-07-30GOB: Add PreGob stubs for the Once Upon A Time gamesSven Hesse
2012-07-30GOB: Add a more complex detection for Once Upon A Time titlesSven Hesse
2012-07-30GOB: Add detection tables for Baba Yaga and AbracadabraSven Hesse
2012-07-30GOB: Move the method definitions out of the GobMetaEngine class definitionSven Hesse
2012-07-30GOB: Move drawString into FontSven Hesse
2012-07-30GOB: Keep the mouse responsive while waiting for the frame to endSven Hesse
2012-07-30GOB: Don't crash when drawPackedSprite() can't open the spriteSven Hesse
2012-07-30GOB: Don't crash when there's no _inter objectSven Hesse
2012-07-30GOB: Don't crash when the engine wasn't fully initialized on exitSven Hesse
2012-07-30GOB: const correctness in SoundBlaster::playComposition()Sven Hesse
2012-07-30GOB: Return proper errors in GobEngine::run()Sven Hesse
2012-07-29Merge pull request #252 from DrMcCoy/detector_public_reportUnknownJohannes Schickel
2012-07-04GOB: Don't print a warning when oGeisha_checkData() doesn't find fin.totSven Hesse
2012-07-04GOB: Add a French DOS version of GeishaSven Hesse
2012-07-04GOB: Give the Geisha detection entries proper languagesSven Hesse
2012-06-27GOB: Report unknown game variant when using the file based fallback detectorSven Hesse
2012-06-27DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizesSven Hesse
2012-06-23GOB: Fix a very stupid mistake in the Gob1 background track selectionSven Hesse
2012-06-22GOB: Give Geisha and Fascination fallback entries AdLib feature flagsSven Hesse
2012-06-22GOB: Add fallback detection entries for Little RedSven Hesse
2012-06-22GOB: Reorganize the detection tablesSven Hesse
2012-06-22GOB: _renderFlags & 0x40 means the we should draw borders around hotspotsSven Hesse
2012-06-22GOB: Clean up the Fascination window hotspot code a bitSven Hesse
2012-06-22GOB: Add Surface::drawRect()Sven Hesse
2012-06-22GOB: _renderFlags & 0x80 means "Do we have windows?"Sven Hesse
2012-06-18GOB: Add a workaround for the wrong German animal names in Little RedSven Hesse
2012-06-18GOB: Don't loop /all/ sounds in Little RedSven Hesse
2012-06-16GOB: Fix a segfault when quitting AJ's WorldSven Hesse
2012-06-16GOB: Add a SaveLoad class for AJ's WorldSven Hesse
2012-06-16GOB: Add a proper GameType for AJ's WorldSven Hesse
2012-06-16GOB: Correct the name of A.J.'s World of DiscoverySven Hesse
2012-06-16GOB: Add Little Red to the gob games list commentSven Hesse
2012-06-16GOB: Remove a superfluous semicolonSven Hesse
2012-06-16GOB: Loop the Little Red title musicSven Hesse
2012-06-16GOB: Shut up Little Red's warning about gob func 1 and 2Sven Hesse
2012-06-16GOB: Use the full title for Little Red Riding HoodSven Hesse
2012-06-16GOB: Fix mult object collision detection I broke in 2007Sven Hesse
2012-06-15GOB: Add a resource size workaround for Little RedSven Hesse
2012-06-15GOB: Implement Util::getKeyState() for Little RedSven Hesse
2012-06-15GOB: Add class Inter_LittleRedSven Hesse
2012-06-15GOB: Add a proper GameType for Little RedSven Hesse
2012-06-14GOB: Fix a failed assert in Litte Red Riding HoodSven Hesse
2012-06-14GOB: Fix an uninitialised value in Geisha's PenetrationSven Hesse
2012-06-14GOB: Remove useless variableSven Hesse