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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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Author
2009-06-22
Removing commented-out declarations
Sven Hesse
2009-06-22
const correctness
Sven Hesse
2009-06-22
Pushing script.o down
Sven Hesse
2009-06-22
Removing the Parse object from GobEngine
Sven Hesse
2009-06-22
Putting evalBoolResult() and evalExpr() into Script
Sven Hesse
2009-06-22
Unwinding the call stack before unloading the script
Sven Hesse
2009-06-22
Removing the now useless cuckoo function and shrink the call stack entries ac...
Sven Hesse
2009-06-22
Giving CollisionArea a full-blown Script pointer instead the data pointer
Sven Hesse
2009-06-22
Implemented loading TOTs from video file again
Sven Hesse
2009-06-22
Removing debug output
Sven Hesse
2009-06-22
Implemented a call stack
Sven Hesse
2009-06-22
Encapsulating script file access
Sven Hesse
2009-06-22
Adding DataIO::existData()
Sven Hesse
2009-06-22
Encapsulated access to _resultStr
Sven Hesse
2009-06-22
Encapsulated access to Parse::_resultInt
Sven Hesse
2009-06-19
Added my German version of The Last Dynasty
Sven Hesse
2009-06-19
Fixing The Last Dynasty again after the opcode dispatcher changes
Sven Hesse
2009-06-19
Ooops, forgot to change the array when copy-pasting the description function
Sven Hesse
2009-06-18
Removing the useless _vm->_parse->
Sven Hesse
2009-06-18
Oops, forgot again that Fascination needs o1_assign
Sven Hesse
2009-06-18
Splitting an ADLPlayer and MDYPlayer from the AdLib class
Sven Hesse
2009-06-18
Replacing some #includes by forward declarations
Sven Hesse
2009-06-17
- Modify detection files for Playtoons CK Knights (CK2) as it wasn't making t...
Arnaud Boutonné
2009-06-17
Changed opcodeGob to be functor-based
Sven Hesse
2009-06-17
Changed opcodeFunc to be functor-based
Sven Hesse
2009-06-17
Changed opcodeDraw to be functor-based
Sven Hesse
2009-06-16
Including scummsys.h and forward-declaring GobEngine
Sven Hesse
2009-06-16
Properly initializing _soundMode, for ADLs too
Sven Hesse
2009-06-16
Encapsulating the Stack and StackFrame a bit
Sven Hesse
2009-06-16
Encapsulating stack adjustments
Sven Hesse
2009-06-16
MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance "...
Arnaud Boutonné
2009-06-16
Add MD5 for Playtoons 3 (english)
Arnaud Boutonné
2009-06-15
Renamed _inter_resStr to _resultStr
Sven Hesse
2009-06-15
Renaming _inter_resVal to _resultInt
Sven Hesse
2009-06-15
Moving _inter_resVal and _inter_resStr from Global to Parse
Sven Hesse
2009-06-15
Splitting up parseExpr a bit
Sven Hesse
2009-06-15
Remove some now superfluous comments
Sven Hesse
2009-06-15
Using cmpHelper for OP_NEQ too, since the original does a normal strcmp there...
Sven Hesse
2009-06-15
Renaming some variables in o1_assign() and o2_assign() to mirror the structur...
Sven Hesse
2009-06-15
Using the TYPE_ enum where applicable
Sven Hesse
2009-06-15
Adding a TYPE_ enum
Sven Hesse
2009-06-15
Fixing the signness indicated by the OP_ enums
Sven Hesse
2009-06-15
Propagating variable name changes
Sven Hesse
2009-06-15
Renamed various variables to better reflect their meaning
Sven Hesse
2009-06-15
Renamed varPos to varBase and split off getVarBase() from parseVarIndex() and...
Sven Hesse
2009-06-15
Merging parseValExpr and parseExpr
Sven Hesse
2009-06-15
renamed playtoons target names to insult-free target names (maybe non-definit...
Arnaud Boutonné
2009-06-15
Add MD5 for Playtoons 4 FR
Arnaud Boutonné
2009-06-14
Fixed an animation speed regression that got introduced when I added a lag co...
Sven Hesse
2009-06-13
Warn when a sprite operation is to be performed on a nonexistent surface inst...
Sven Hesse
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