aboutsummaryrefslogtreecommitdiff
path: root/engines/gob
AgeCommit message (Collapse)Author
2011-01-27GOB: Add o7_draw0x59 stubSven Hesse
svn-id: r55563
2011-01-27GOB: Some Addy gameflow stubsSven Hesse
svn-id: r55562
2011-01-26GOB: Add 2 Addy 4 base fake save handlersSven Hesse
svn-id: r55553
2011-01-26GOB: Another fake Addy 4 save handlerSven Hesse
svn-id: r55552
2011-01-26GOB: Another fake file pathSven Hesse
svn-id: r55551
2011-01-26GOB: Use a fake cursor for Addy for now :PSven Hesse
svn-id: r55550
2011-01-26GOB: Add stub save handlers for Addy 4 (Grundschule)Sven Hesse
svn-id: r55549
2011-01-26GOB: Increase kFontCount for AddySven Hesse
svn-id: r55548
2011-01-26GOB: Check font index for kFontCountSven Hesse
svn-id: r55547
2011-01-26GOB: Add a small playTot change for AddySven Hesse
svn-id: r55546
2011-01-26GOB: Increase kEnvironmentCount to 20 for AddySven Hesse
svn-id: r55545
2011-01-26GOB: o7_draw0x93 is o7_setVolumeSven Hesse
svn-id: r55544
2011-01-25GOB: Add a sanity check to o1_freeFontSven Hesse
svn-id: r55537
2011-01-25GOB: Add o7_zeroVar and partially implement draw0x89Sven Hesse
svn-id: r55536
2011-01-25GOB: Add a sanity check assert()Sven Hesse
svn-id: r55535
2011-01-25GOB: Implement getting/setting values from INI filesSven Hesse
Setting is non-permanent for now svn-id: r55534
2011-01-25GOB: Add a small manager for INI configsSven Hesse
svn-id: r55533
2011-01-25GOB: o7_draw0x8A is o7_findFile()Sven Hesse
svn-id: r55531
2011-01-25GOB: Add a workaround for taking the music sheet from Dr. Dramish's carSven Hesse
svn-id: r55530
2011-01-25GOB Add save stubs for Addy JuniorSven Hesse
svn-id: r55529
2011-01-25GOB: Add a FakeFileHandlerSven Hesse
For temporarily storing save "files" svn-id: r55528
2011-01-25GOB: o7_draw0x57 is o7_intToStringSven Hesse
svn-id: r55527
2011-01-25GOB: o7_draw0x0D is o7_loadCursorSven Hesse
Not implemented yet, because they're in cursor32.dll as PE resources... svn-id: r55526
2011-01-25GOB: Add o7_oemToANSISven Hesse
I don't think that we'll need that :P svn-id: r55522
2011-01-25GOB: o7_draw0xA1 is o7_getINIValueSven Hesse
svn-id: r55521
2011-01-25GOB: Adi 4 should get a Inter_v7 tooSven Hesse
svn-id: r55518
2011-01-25GOB: o7_draw0x90 is o7_loadLBMSven Hesse
Stubbed for now svn-id: r55517
2011-01-25GOB: o7_draw0xC4 is o7_opendBaseSven Hesse
Not implemented for now, of course svn-id: r55516
2011-01-25GOB: o7_draw0x44 is o7_displayWarningSven Hesse
svn-id: r55515
2011-01-25GOB: o7_draw0x8C is o7_getSystemPropertySven Hesse
svn-id: r55514
2011-01-25GOB: Some more Addy stubsSven Hesse
svn-id: r55509
2011-01-25GOB: Adding stubs for AddySven Hesse
svn-id: r55508
2011-01-24GOB: Wait for the exact moment of the video sound's endSven Hesse
This should fix all cut-off sound issues in Urban Runner svn-id: r55503
2011-01-24GOB: Urban: Write intro.0xx to file tooSven Hesse
This fixes retrying after dying in the Secret Room. svn-id: r55496
2011-01-23GOB: Fix a clipping issueSven Hesse
svn-id: r55481
2011-01-23VIDEO: Move video classes to Video:: namespaceEugene Sandulenko
svn-id: r55479
2011-01-23GRAPHICS: Move graphics/video/ to video/. Step 1/2Eugene Sandulenko
svn-id: r55473
2011-01-23GOB: Pass engine pause to the VideoPlayer and decodersSven Hesse
Entering the GMM or the debug console during a video will not mess up audio/video sync anymore. svn-id: r55466
2011-01-23GOB: Change the NOCD workaround for Urban Runner a bitSven Hesse
Seems like the game does close the CD1.ITK too, so we just open all ITKs right at the start, lest it might blow up when it wants to close the top ITK and that's actually CD4. svn-id: r55461
2011-01-22GOB: Only let one video with sound play at a timeSven Hesse
svn-id: r55444
2011-01-22GOB: Hacking in multiple live videosSven Hesse
Needed for Bambou. The narrator voice and the "Do you want to quit?" voices are live videos that should continue while the live video buttons are playing. svn-id: r55443
2011-01-22GOB: Or actually, *this* should be the correct loop flag handlingSven Hesse
svn-id: r55438
2011-01-22GOB: Oops, -10 = close video, < -10 = loopingSven Hesse
svn-id: r55437
2011-01-22GOB: Proper live video loopingSven Hesse
Fixes the Yes/No robots in Bambou svn-id: r55436
2011-01-22GOB: Extend the good-measure wait to all videos with soundSven Hesse
Fixes a glitch in Bambou, where the intro movie is cut off to soon. svn-id: r55432
2011-01-22GOB: Don't blit dirty rectangles while playing a live videoSven Hesse
This fixes the inventory list flickering in live videos :) svn-id: r55430
2011-01-22GOB: Force live videos onto the backSurfaceSven Hesse
Fixes some inventory list uglyness in live videos. It still flickers when mousing over it though, and keeps popping when mousing over the register during the hotel scene svn-id: r55429
2011-01-22GOB: Fix the save list widthSven Hesse
The length of the slot 0 string determines the list's width svn-id: r55426
2011-01-22GOB: Fixes the return value of dummy shooter in Last DynastySylvain Dupont
Mission 34 shooter must return 1 in order to proceed to the point & click part of the game. svn-id: r55425
2011-01-22GOB: Fix some of the live-video glitchynessSven Hesse
svn-id: r55421