Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-23 | GRAPHICS: Move graphics/video/ to video/. Step 1/2 | Eugene Sandulenko | |
svn-id: r55473 | |||
2011-01-23 | GOB: Pass engine pause to the VideoPlayer and decoders | Sven Hesse | |
Entering the GMM or the debug console during a video will not mess up audio/video sync anymore. svn-id: r55466 | |||
2011-01-23 | GOB: Change the NOCD workaround for Urban Runner a bit | Sven Hesse | |
Seems like the game does close the CD1.ITK too, so we just open all ITKs right at the start, lest it might blow up when it wants to close the top ITK and that's actually CD4. svn-id: r55461 | |||
2011-01-22 | GOB: Only let one video with sound play at a time | Sven Hesse | |
svn-id: r55444 | |||
2011-01-22 | GOB: Hacking in multiple live videos | Sven Hesse | |
Needed for Bambou. The narrator voice and the "Do you want to quit?" voices are live videos that should continue while the live video buttons are playing. svn-id: r55443 | |||
2011-01-22 | GOB: Or actually, *this* should be the correct loop flag handling | Sven Hesse | |
svn-id: r55438 | |||
2011-01-22 | GOB: Oops, -10 = close video, < -10 = looping | Sven Hesse | |
svn-id: r55437 | |||
2011-01-22 | GOB: Proper live video looping | Sven Hesse | |
Fixes the Yes/No robots in Bambou svn-id: r55436 | |||
2011-01-22 | GOB: Extend the good-measure wait to all videos with sound | Sven Hesse | |
Fixes a glitch in Bambou, where the intro movie is cut off to soon. svn-id: r55432 | |||
2011-01-22 | GOB: Don't blit dirty rectangles while playing a live video | Sven Hesse | |
This fixes the inventory list flickering in live videos :) svn-id: r55430 | |||
2011-01-22 | GOB: Force live videos onto the backSurface | Sven Hesse | |
Fixes some inventory list uglyness in live videos. It still flickers when mousing over it though, and keeps popping when mousing over the register during the hotel scene svn-id: r55429 | |||
2011-01-22 | GOB: Fix the save list width | Sven Hesse | |
The length of the slot 0 string determines the list's width svn-id: r55426 | |||
2011-01-22 | GOB: Fixes the return value of dummy shooter in Last Dynasty | Sylvain Dupont | |
Mission 34 shooter must return 1 in order to proceed to the point & click part of the game. svn-id: r55425 | |||
2011-01-22 | GOB: Fix some of the live-video glitchyness | Sven Hesse | |
svn-id: r55421 | |||
2011-01-22 | GOB: Actually, startFrame == -2 seems to be the only live video flag | Sven Hesse | |
svn-id: r55418 | |||
2011-01-22 | GOB: Another (?) non-blocking video flag | Sven Hesse | |
This fixes the intro needing an extra ESC. Interestingly, the intro movie is actually interactive. You can influence the paths Max takes by pressed the arrow keys at the right times. svn-id: r55411 | |||
2011-01-22 | GOB: Don't mess with the break key in Urban Runner | Sven Hesse | |
To be able ESC videos, you need to switch on ESC in the settings in the right part of the menu, because the scripts needs to trigger the drawing of the last frame of the ESC'd video. Otherwise, the graphics e.g. stops mid-frame during a turn. svn-id: r55407 | |||
2011-01-22 | GOB: Urban: Save an empty sprite if necessary | Sven Hesse | |
svn-id: r55406 | |||
2011-01-21 | GOB: Urban: Fix saving/loading in the Secret Room screen | Sven Hesse | |
For some reason, the original engine saves the console sprite to disk instead of reconstructing it after loading the actual save... Invalidates the Urban Runner saves again. Should be the last time, though. svn-id: r55384 | |||
2011-01-21 | GOB: Add support for saving true color sprites | Sven Hesse | |
Not exactly the "nice", since up-depthing the sprite data to 24bit happens after it has been adapted to the current system's color format, so we're going to gradually lose precision when the save gets passed around different systems. Still, this is the least headachy solution, I guess... svn-id: r55383 | |||
2011-01-21 | GOB: Fix copypasta mistake | Sven Hesse | |
svn-id: r55377 | |||
2011-01-21 | GOB: Remove the now useless SaveConverter_v6 | Sven Hesse | |
Since I just invalided the old Urban Runner saves anyway... svn-id: r55376 | |||
2011-01-21 | GOB: Urban: Fix loading/saving in the Cemetary/Lab screens | Sven Hesse | |
svn-id: r55375 | |||
2011-01-21 | GOB: Make the Cemetary/Lab screen work correctly | Sven Hesse | |
Saving there still won't work though svn-id: r55374 | |||
2011-01-20 | GOB: Implement looping live videos | Sven Hesse | |
Needed for the buttons in the Playtoons series svn-id: r55359 | |||
2011-01-20 | GOB: Decrease the number of debug warnings | Sven Hesse | |
svn-id: r55358 | |||
2011-01-20 | GOB: Give sound-only videos 500 extra ms for good measure | Sven Hesse | |
svn-id: r55357 | |||
2011-01-20 | GOB: Don't temper with the break key for live videos | Sven Hesse | |
svn-id: r55355 | |||
2011-01-20 | GOB: Make blocking videos default | Sven Hesse | |
svn-id: r55354 | |||
2011-01-20 | GOB: Ignore a few more dummy files | Sven Hesse | |
svn-id: r55353 | |||
2011-01-20 | GOB: Removing a useless debug warning | Sven Hesse | |
svn-id: r55352 | |||
2011-01-20 | GOB: Also ignore writing to kSaveModeIgnore files | Sven Hesse | |
svn-id: r55351 | |||
2011-01-20 | GOB: Change a warning() into a debugC() | Sven Hesse | |
Because it gets on my nerves :P svn-id: r55350 | |||
2011-01-20 | GOB: Don't not play videos with only sound | Sven Hesse | |
svn-id: r55349 | |||
2011-01-20 | GOB: Reverse-blit the final frame of a live video | Sven Hesse | |
Fixes some glitches at the end of live videos svn-id: r55347 | |||
2011-01-20 | GOB: Urban: Fix missing visuals at Cemetary/Lab | Sven Hesse | |
Urban Runner decouples _frontSurface and _spritesArray[kFrontSurface] at that screen... *sigh* svn-id: r55346 | |||
2011-01-20 | GOB: Use Surface::blit() in VideoPlayer::copyFrame() | Sven Hesse | |
svn-id: r55344 | |||
2011-01-20 | GOB: Make Urban Runner's "3D view" work again | Sven Hesse | |
svn-id: r55340 | |||
2011-01-19 | GOB: Implement "live" (non-blocking) videos | Sven Hesse | |
Many thanks to SylvainTV. :) Urban Runner might actually be completeable now. One caveat: Hotspots at that hotel sequence are a bit glitchy... svn-id: r55333 | |||
2011-01-19 | GOB: Add preliminary Inca 2 save support | Sven Hesse | |
svn-id: r55323 | |||
2011-01-19 | GOB: Add save stub and temp sprite for Inca2 | Sven Hesse | |
svn-id: r55321 | |||
2011-01-18 | GOB: Give Inca2 its own SaveLoad class | Sven Hesse | |
Add an quick hack to fudge reading of the "voice.inf" file, so that the voice match the selected text language. svn-id: r55298 | |||
2011-01-18 | GOB: Fix the indenting :P | Sven Hesse | |
svn-id: r55297 | |||
2011-01-18 | GOB: Give Inca2 its own Inter class | Sven Hesse | |
svn-id: r55296 | |||
2011-01-18 | GOB: Add a workaround for Inca2 | Sven Hesse | |
The scripts seem to depend on var32_236 to be cleared at the start of each new script file. svn-id: r55295 | |||
2011-01-18 | GOB: Add some sanity checks | Sven Hesse | |
svn-id: r55294 | |||
2011-01-18 | GOB: Implement Urban Runner autosave | Sven Hesse | |
Makes the "Try again" after a death work svn-id: r55293 | |||
2011-01-18 | GOB: Fix a stupid typo in o2_readData() | Sven Hesse | |
svn-id: r55290 | |||
2011-01-18 | GOB: Fix Woodruff object videos | Sven Hesse | |
svn-id: r55289 | |||
2011-01-18 | GOB: Increase debug level for a debug message | Sven Hesse | |
svn-id: r55287 |