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AgeCommit message (Expand)Author
2007-01-04Make sure warning is shown for CD versions of Gobliins 2, when playing from C...Travis Howell
2007-01-04Add the Amiga version of Gobiins 2 demoTravis Howell
2006-12-24Add md5 for interactive gob2 demo.Eugene Sandulenko
2006-12-20Changed CD playing a bit, now playing directly from the CD should be possible...Sven Hesse
2006-12-19Stomped the well/diving-bugSven Hesse
2006-12-19Fixed backspace and delete in the note-padSven Hesse
2006-12-18Fixed the note-pad, font changing and date/time-displaySven Hesse
2006-12-18Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in...Sven Hesse
2006-12-17Fixed a walking animations related mistakeSven Hesse
2006-12-17Added a range check in Draw_v2::printText(), fixing invalid reads. It *should...Sven Hesse
2006-12-14Smashed the wizard's house bugSven Hesse
2006-11-30The music in the Mac version of Gob1 seems to be selected randomly for each s...Sven Hesse
2006-11-30Adding new Gob2 MD5 (closing bug #1605235)Sven Hesse
2006-11-27Removed the "#ifdef SCUMM_BIG_ENDIAN"sSven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-22Fix MSVC2005 warnings. Please, review the changes.Eugene Sandulenko
2006-11-21- Fixed the crashes in Gob1 EGA and Gob2 DemoSven Hesse
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window d...Sven Hesse
2006-11-19Implemented (currently still endian-unsafe) save/loadSven Hesse
2006-11-14formatting.Johannes Schickel
2006-11-14Fixed the lock when leaving the menuSven Hesse
2006-11-09Closing bug #1593768 (Logical and should probably be bitwise and)Sven Hesse
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-16Reduce code duplicationMax Horn
2006-09-09Fixed unaligned read on PalmOSChris Apers
2006-08-16Fixed pathfindingSven Hesse
2006-08-15Limit md5 computations to first 5000 bytes in gob engine.Eugene Sandulenko
2006-08-12Ooops again, use the correct delete...Sven Hesse
2006-08-12Ooops, free the allocated _startTot/_startTot0, too...Sven Hesse
2006-08-12Added another field to the GameSettings for the intro.tot, because the Goblii...Sven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-23Use #include "..." instead of #include <...> for pack-start.h and pack-end.hTorbjörn Andersson
2006-07-23String class usage cleanupMax Horn
2006-07-22Fix struct packing issues (macros are not resolve in #pragma params, at least...Max Horn
2006-07-22- let md5_file accept a FilesystemNode too Johannes Schickel
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in the Gobl...Johannes Schickel
2006-07-21Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now...Max Horn
2006-07-15Fix building with msvc8.Johannes Schickel
2006-07-09Instead of drawing the mouse cursor as a sprite, let the backend handle itSven Hesse
2006-07-09Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking...Max Horn
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
2006-06-29- Renamed a few mult-variables to something more fittingSven Hesse
2006-06-24* Renamed config.mak to config.mkMax Horn
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-06-20Cleanup. It seems unnecessary to have a "break" right after an unconditionalTorbjörn Andersson
2006-06-13Some more READ_LE_* -> MemoryReadStream.* conversionsSven Hesse
2006-06-13More READ_LE_* -> MemoryReadStream conversion + minor cleanupSven Hesse
2006-06-13Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTableSven Hesse
2006-06-12Using MemoryReadStream for Scenery::loadAnim()Sven Hesse