Age | Commit message (Expand) | Author |
2007-04-17 | Changed processInput() to use the ascii value instead of the keycode, so that... | Sven Hesse |
2007-04-17 | Fixed a bug that crept in during clean-up | Sven Hesse |
2007-04-16 | Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part ... | Sven Hesse |
2007-04-16 | Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless | Sven Hesse |
2007-04-16 | Fixed regression that was added when making it compile with MSVC8 | Sven Hesse |
2007-04-15 | Fixing compile for me, hopefully not breaking it for the MSVC8 again... | Sven Hesse |
2007-04-15 | fixed warnings | Paweł Kołodziejski |
2007-04-15 | Some more MSVC8 uninitialed variable warning (see bug #1700986) | Sven Hesse |
2007-04-15 | MSVC8 apparently complains about uninitialized variables there, fixing (see b... | Sven Hesse |
2007-04-15 | Removed the need for double<->int conversions in readBuffer() | Sven Hesse |
2007-04-15 | Fixed another IMD drawing glitch (noticeable after Ooya gets his magic bag back) | Sven Hesse |
2007-04-14 | - Fixed another IMD drawing glitch (noticeable when becoming a giant) | Sven Hesse |
2007-04-13 | Implemented fast modes: CTRL-f for double and CTRL-g for triple speed | Sven Hesse |
2007-04-13 | Moving the mutex locking out of the loop | Sven Hesse |
2007-04-13 | Actually use the palette after loading | Sven Hesse |
2007-04-13 | The scrolling now works without cursor jittering... | Sven Hesse |
2007-04-12 | Fixed an IMD glitch where frames weren't drawn at all (noticable in the CD ve... | Sven Hesse |
2007-04-09 | Fix compile. | Johannes Schickel |
2007-04-09 | Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in Gob3's... | Sven Hesse |
2007-04-09 | Preventing scrolling while the menu is shown | Sven Hesse |
2007-04-09 | Fixed the background glitch | Sven Hesse |
2007-04-09 | Small glitch/different goblin handling fix for Gob3 | Sven Hesse |
2007-04-09 | Some fixes for the Gob3 demos | Sven Hesse |
2007-04-09 | Update new demo description | Eugene Sandulenko |
2007-04-09 | Add another gob3 demo | Eugene Sandulenko |
2007-04-08 | Restructured saving/loading. Should work for Gob3 now, too... | Sven Hesse |
2007-04-08 | Both Goblins 3 interactive demos are French. | Travis Howell |
2007-04-06 | Oops | Sven Hesse |
2007-04-06 | Some Gob3 fixes: | Sven Hesse |
2007-04-05 | Implemented scrolling and split screen (for the text field, the bottom 40 lin... | Sven Hesse |
2007-04-05 | Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra... | Sven Hesse |
2007-04-05 | Added GobOpcodes 1 and 2 (start and stop Infogrames music) | Sven Hesse |
2007-04-05 | Oops | Sven Hesse |
2007-04-05 | - Minor cleanup | Sven Hesse |
2007-04-05 | This should fix bug #1694830 | Sven Hesse |
2007-04-02 | Added the MD5 for the German Bargon Attack, as supplied by paul66 in bug #169... | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-31 | Changed waitEndSoundSlice() to react more dynamically to enforce audio/video ... | Sven Hesse |
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo... | Sven Hesse |
2007-03-29 | Fixing curly bracket style | Sven Hesse |
2007-03-29 | Replaced some more intenting space that slipped in with tabs | Sven Hesse |
2007-03-29 | Formatting (Take that, LordHoto! ;P) | Sven Hesse |
2007-03-29 | formatting. | Johannes Schickel |
2007-03-29 | Mind the time needed to update the screen when waiting for a sound slice to f... | Sven Hesse |
2007-03-29 | Don't play coktel2.imd, but coktel.imd | Sven Hesse |
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-03-19 | Added FIXME note into the gob code (it tries to write into datafiles, which m... | Max Horn |
2007-03-18 | GOB: use EventManager::getMousePos and some cleanup | Max Horn |
2007-03-17 | Repaired/Corrected the MD5 list | Sven Hesse |