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2009-06-15renamed playtoons target names to insult-free target names (maybe ↵Arnaud Boutonné
non-definitive names) svn-id: r41559
2009-06-15Add MD5 for Playtoons 4 FRArnaud Boutonné
svn-id: r41556
2009-06-14Fixed an animation speed regression that got introduced when I added a lag ↵Sven Hesse
compensation for Woodruff svn-id: r41508
2009-06-13Warn when a sprite operation is to be performed on a nonexistent surface ↵Sven Hesse
instead of crashing svn-id: r41499
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
svn-id: r41498
2009-06-13Making TotTextData's item's offsets unsigned. This could fix the crash in ↵Sven Hesse
the Polish Woodruff version (bug #2804962) svn-id: r41497
2009-06-10Gob detection : Arnaud Boutonné
- use GUIO_NOSPEECH and GUIO_NOSUBTITLES intensively, as there is no control other them even when they are present - Replace non-ASCII characters by hex values svn-id: r41429
2009-06-09Fixed CLEARSven Hesse
svn-id: r41409
2009-06-09Added a workaround for Win Lost in Time.Sven Hesse
It's got VMD files which are still referenced as IMD svn-id: r41407
2009-06-09Win Lost in Time is multi-lingual (British, French, Spanish)Sven Hesse
svn-id: r41406
2009-06-09Multi-lingual Inca2 version (American, French, German, Italian, Spanish)Sven Hesse
svn-id: r41405
2009-06-09Win Gob1 is multi-lingual (British, French, German, Italian, Spanish)Sven Hesse
svn-id: r41404
2009-06-09Win Gob2 is multi-lingual (American, French, German)Sven Hesse
svn-id: r41403
2009-06-09Win Gob3 is multi-lingual (British, French, German)Sven Hesse
svn-id: r41402
2009-06-07Dropping the v1 parser functions in favour of the extended v2 onesSven Hesse
svn-id: r41317
2009-06-06Fascination needs o1_assign. o2_assign breaks the DOS floppy versionSven Hesse
svn-id: r41313
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
svn-id: r41312
2009-06-06Setting the game type of the generic demoplayer to Urban so it can make use ↵Sven Hesse
of the initial palette svn-id: r41308
2009-06-06Fixing the demoplayer's auto double mode and added a REBASE0 option that ↵Sven Hesse
sets the video's X and Y coordinates to 0,0 svn-id: r41307
2009-06-06Fixing the Woodruff intro: Using a flag that's /not/ already used be the scriptsSven Hesse
svn-id: r41306
2009-06-06GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect ↵Max Horn
out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds svn-id: r41305
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵Max Horn
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299
2009-06-06Demoplayer:Sven Hesse
- Fixing the flawed double mode - Adding an "auto" double mode, where the videos get scaled if possible svn-id: r41294
2009-06-06Added GUI options for newly added gamesEugene Sandulenko
svn-id: r41285
2009-06-06Disable load from the launcher button for AGOS and Gob games with use of GUI ↵Eugene Sandulenko
options svn-id: r41277
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-06-06Adding a general coktelplayer.scn demo fileSven Hesse
svn-id: r41229
2009-06-06Adding a pause modeSven Hesse
svn-id: r41228
2009-06-06Adding my German version of Playtoons 2 ("Rummelsdorf hoch zwei")Sven Hesse
svn-id: r41219
2009-06-04gob : _spriteBottom incorrectly saved and restored in Draw_v2::spriteOperationArnaud Boutonné
svn-id: r41160
2009-05-31Removing the helper-include where it's not used anymoreSven Hesse
svn-id: r41089
2009-05-31Fixing a regression in the VideoPlayer, introduced by Fingolfin in r41077Sven Hesse
svn-id: r41088
2009-05-31GOB: Resolve FIXMEsMax Horn
svn-id: r41086
2009-05-31GOB: Got rid of GobEngine::_vmMax Horn
svn-id: r41085
2009-05-31GOB: the Engine destructor already calls Mixer::stopAll()Max Horn
svn-id: r41084
2009-05-31GOB: Got rid of last traces of strdupcpy and strdupcatMax Horn
svn-id: r41079
2009-05-31GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered ↵Max Horn
something which seems to me a bug in SaveLoad_v4::ScreenPropsHandler::getSize) svn-id: r41078
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
svn-id: r41077
2009-05-31Typos: Unkown -> UnknownMatthew Hoops
svn-id: r41075
2009-05-31Ooops, that's one "File::" too manySven Hesse
svn-id: r41062
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-31Replacing NULL with 0, since that's normally the C++-waySven Hesse
svn-id: r41059
2009-05-31public'ing some inner classes since some compilers don't seem to like nested ↵Sven Hesse
friend'ing (while my gcc 4.3.3 doesn't even complain with -pedantic) svn-id: r41058
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken ↵Sven Hesse
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056
2009-05-29Adding my German versions of Playtoons 1 + 3Sven Hesse
svn-id: r41015
2009-05-29Gob (Playtoon) :Arnaud Boutonné
- Replace game types kGameTypeArchibald and kGameTypeSpirou by kGameTypePlaytoon - Add game types kGameTypePlaytnCk and kGameTypeBambou - Add detection for Playtoon 3, 5, CK2 and LE (Bambou). - Add fallback for Playtoon 4 'manda' (and for others) svn-id: r41004
2009-05-29atol -> atoiMax Horn
svn-id: r41003
2009-05-29Add MD5 for another The Last Dynasty FRArnaud Boutonné
svn-id: r40984
2009-05-26Gob - Add detection strings for Lost In Time (Hebrew), Fascination (3 disks, ↵Arnaud Boutonné
Hebrew), Geisha (alternative EN version), Goblins 3 (Hebrew) svn-id: r40925
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867