Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-15 | renamed playtoons target names to insult-free target names (maybe ↵ | Arnaud Boutonné | |
non-definitive names) svn-id: r41559 | |||
2009-06-15 | Add MD5 for Playtoons 4 FR | Arnaud Boutonné | |
svn-id: r41556 | |||
2009-06-14 | Fixed an animation speed regression that got introduced when I added a lag ↵ | Sven Hesse | |
compensation for Woodruff svn-id: r41508 | |||
2009-06-13 | Warn when a sprite operation is to be performed on a nonexistent surface ↵ | Sven Hesse | |
instead of crashing svn-id: r41499 | |||
2009-06-13 | Gob - *WIP* incomplete implementation of MDY/TBR | Arnaud Boutonné | |
svn-id: r41498 | |||
2009-06-13 | Making TotTextData's item's offsets unsigned. This could fix the crash in ↵ | Sven Hesse | |
the Polish Woodruff version (bug #2804962) svn-id: r41497 | |||
2009-06-10 | Gob detection : | Arnaud Boutonné | |
- use GUIO_NOSPEECH and GUIO_NOSUBTITLES intensively, as there is no control other them even when they are present - Replace non-ASCII characters by hex values svn-id: r41429 | |||
2009-06-09 | Fixed CLEAR | Sven Hesse | |
svn-id: r41409 | |||
2009-06-09 | Added a workaround for Win Lost in Time. | Sven Hesse | |
It's got VMD files which are still referenced as IMD svn-id: r41407 | |||
2009-06-09 | Win Lost in Time is multi-lingual (British, French, Spanish) | Sven Hesse | |
svn-id: r41406 | |||
2009-06-09 | Multi-lingual Inca2 version (American, French, German, Italian, Spanish) | Sven Hesse | |
svn-id: r41405 | |||
2009-06-09 | Win Gob1 is multi-lingual (British, French, German, Italian, Spanish) | Sven Hesse | |
svn-id: r41404 | |||
2009-06-09 | Win Gob2 is multi-lingual (American, French, German) | Sven Hesse | |
svn-id: r41403 | |||
2009-06-09 | Win Gob3 is multi-lingual (British, French, German) | Sven Hesse | |
svn-id: r41402 | |||
2009-06-07 | Dropping the v1 parser functions in favour of the extended v2 ones | Sven Hesse | |
svn-id: r41317 | |||
2009-06-06 | Fascination needs o1_assign. o2_assign breaks the DOS floppy version | Sven Hesse | |
svn-id: r41313 | |||
2009-06-06 | Renamed the evaluateStore opcodes to assign, because that's what they are | Sven Hesse | |
svn-id: r41312 | |||
2009-06-06 | Setting the game type of the generic demoplayer to Urban so it can make use ↵ | Sven Hesse | |
of the initial palette svn-id: r41308 | |||
2009-06-06 | Fixing the demoplayer's auto double mode and added a REBASE0 option that ↵ | Sven Hesse | |
sets the video's X and Y coordinates to 0,0 svn-id: r41307 | |||
2009-06-06 | Fixing the Woodruff intro: Using a flag that's /not/ already used be the scripts | Sven Hesse | |
svn-id: r41306 | |||
2009-06-06 | GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect ↵ | Max Horn | |
out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds svn-id: r41305 | |||
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵ | Max Horn | |
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299 | |||
2009-06-06 | Demoplayer: | Sven Hesse | |
- Fixing the flawed double mode - Adding an "auto" double mode, where the videos get scaled if possible svn-id: r41294 | |||
2009-06-06 | Added GUI options for newly added games | Eugene Sandulenko | |
svn-id: r41285 | |||
2009-06-06 | Disable load from the launcher button for AGOS and Gob games with use of GUI ↵ | Eugene Sandulenko | |
options svn-id: r41277 | |||
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko | |
svn-id: r41272 | |||
2009-06-06 | Adding a general coktelplayer.scn demo file | Sven Hesse | |
svn-id: r41229 | |||
2009-06-06 | Adding a pause mode | Sven Hesse | |
svn-id: r41228 | |||
2009-06-06 | Adding my German version of Playtoons 2 ("Rummelsdorf hoch zwei") | Sven Hesse | |
svn-id: r41219 | |||
2009-06-04 | gob : _spriteBottom incorrectly saved and restored in Draw_v2::spriteOperation | Arnaud Boutonné | |
svn-id: r41160 | |||
2009-05-31 | Removing the helper-include where it's not used anymore | Sven Hesse | |
svn-id: r41089 | |||
2009-05-31 | Fixing a regression in the VideoPlayer, introduced by Fingolfin in r41077 | Sven Hesse | |
svn-id: r41088 | |||
2009-05-31 | GOB: Resolve FIXMEs | Max Horn | |
svn-id: r41086 | |||
2009-05-31 | GOB: Got rid of GobEngine::_vm | Max Horn | |
svn-id: r41085 | |||
2009-05-31 | GOB: the Engine destructor already calls Mixer::stopAll() | Max Horn | |
svn-id: r41084 | |||
2009-05-31 | GOB: Got rid of last traces of strdupcpy and strdupcat | Max Horn | |
svn-id: r41079 | |||
2009-05-31 | GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered ↵ | Max Horn | |
something which seems to me a bug in SaveLoad_v4::ScreenPropsHandler::getSize) svn-id: r41078 | |||
2009-05-31 | GOB: Replaced many uses of strdupcpy by Common::String | Max Horn | |
svn-id: r41077 | |||
2009-05-31 | Typos: Unkown -> Unknown | Matthew Hoops | |
svn-id: r41075 | |||
2009-05-31 | Ooops, that's one "File::" too many | Sven Hesse | |
svn-id: r41062 | |||
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson | |
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061 | |||
2009-05-31 | Replacing NULL with 0, since that's normally the C++-way | Sven Hesse | |
svn-id: r41059 | |||
2009-05-31 | public'ing some inner classes since some compilers don't seem to like nested ↵ | Sven Hesse | |
friend'ing (while my gcc 4.3.3 doesn't even complain with -pedantic) svn-id: r41058 | |||
2009-05-31 | - A new save system for the GobEngine, one that is not fundamentally broken ↵ | Sven Hesse | |
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056 | |||
2009-05-29 | Adding my German versions of Playtoons 1 + 3 | Sven Hesse | |
svn-id: r41015 | |||
2009-05-29 | Gob (Playtoon) : | Arnaud Boutonné | |
- Replace game types kGameTypeArchibald and kGameTypeSpirou by kGameTypePlaytoon - Add game types kGameTypePlaytnCk and kGameTypeBambou - Add detection for Playtoon 3, 5, CK2 and LE (Bambou). - Add fallback for Playtoon 4 'manda' (and for others) svn-id: r41004 | |||
2009-05-29 | atol -> atoi | Max Horn | |
svn-id: r41003 | |||
2009-05-29 | Add MD5 for another The Last Dynasty FR | Arnaud Boutonné | |
svn-id: r40984 | |||
2009-05-26 | Gob - Add detection strings for Lost In Time (Hebrew), Fascination (3 disks, ↵ | Arnaud Boutonné | |
Hebrew), Geisha (alternative EN version), Goblins 3 (Hebrew) svn-id: r40925 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 |