aboutsummaryrefslogtreecommitdiff
path: root/engines/gob
AgeCommit message (Collapse)Author
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
svn-id: r26522
2007-04-16Fixed regression that was added when making it compile with MSVC8Sven Hesse
svn-id: r26521
2007-04-15Fixing compile for me, hopefully not breaking it for the MSVC8 again...Sven Hesse
svn-id: r26508
2007-04-15fixed warningsPaweł Kołodziejski
svn-id: r26506
2007-04-15Some more MSVC8 uninitialed variable warning (see bug #1700986)Sven Hesse
svn-id: r26498
2007-04-15MSVC8 apparently complains about uninitialized variables there, fixing (see ↵Sven Hesse
bug #1700986) svn-id: r26495
2007-04-15Removed the need for double<->int conversions in readBuffer()Sven Hesse
svn-id: r26493
2007-04-15Fixed another IMD drawing glitch (noticeable after Ooya gets his magic bag back)Sven Hesse
svn-id: r26492
2007-04-14- Fixed another IMD drawing glitch (noticeable when becoming a giant)Sven Hesse
- The IMD player now uses an AppendableAudioStream instead of a ringbuffer - Changed waitEndSoundSlice() to use the time the sound was started as a reference point. This should help with the sync and fix stutter issues (in Wynnona's letter, for example) svn-id: r26470
2007-04-13Implemented fast modes: CTRL-f for double and CTRL-g for triple speedSven Hesse
Though I think it shouldn't break anything, use it at your own risk svn-id: r26461
2007-04-13Moving the mutex locking out of the loopSven Hesse
svn-id: r26460
2007-04-13Actually use the palette after loadingSven Hesse
svn-id: r26459
2007-04-13The scrolling now works without cursor jittering...Sven Hesse
svn-id: r26458
2007-04-12Fixed an IMD glitch where frames weren't drawn at all (noticable in the CD ↵Sven Hesse
version's cutscenes after the "IDOL" screen, for example) svn-id: r26454
2007-04-09Fix compile.Johannes Schickel
svn-id: r26446
2007-04-09Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in ↵Sven Hesse
Gob3's second screen svn-id: r26445
2007-04-09Preventing scrolling while the menu is shownSven Hesse
svn-id: r26440
2007-04-09Fixed the background glitchSven Hesse
svn-id: r26438
2007-04-09Small glitch/different goblin handling fix for Gob3Sven Hesse
svn-id: r26436
2007-04-09Some fixes for the Gob3 demosSven Hesse
svn-id: r26435
2007-04-09Update new demo descriptionEugene Sandulenko
svn-id: r26432
2007-04-09Add another gob3 demoEugene Sandulenko
svn-id: r26431
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse
svn-id: r26414
2007-04-08Both Goblins 3 interactive demos are French.Travis Howell
svn-id: r26413
2007-04-06OopsSven Hesse
svn-id: r26391
2007-04-06Some Gob3 fixes:Sven Hesse
- wrong positioning of the inventory - walking - close-up fadeing in the CD version svn-id: r26390
2007-04-05Implemented scrolling and split screen (for the text field, the bottom 40 ↵Sven Hesse
lines) in Gob3 svn-id: r26387
2007-04-05Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an ↵Sven Hesse
extra background buffer svn-id: r26386
2007-04-05Added GobOpcodes 1 and 2 (start and stop Infogrames music)Sven Hesse
svn-id: r26385
2007-04-05OopsSven Hesse
svn-id: r26384
2007-04-05- Minor cleanupSven Hesse
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383
2007-04-05This should fix bug #1694830Sven Hesse
svn-id: r26382
2007-04-02Added the MD5 for the German Bargon Attack, as supplied by paul66 in bug ↵Sven Hesse
#1692667 svn-id: r26370
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
svn-id: r26369
2007-03-31Changed waitEndSoundSlice() to react more dynamically to enforce audio/video ↵Sven Hesse
sync svn-id: r26332
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should ↵Sven Hesse
work better now - Replaced strcpy with strncpy where appropriate - Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230 svn-id: r26327
2007-03-29Fixing curly bracket styleSven Hesse
svn-id: r26326
2007-03-29Replaced some more intenting space that slipped in with tabsSven Hesse
svn-id: r26325
2007-03-29Formatting (Take that, LordHoto! ;P)Sven Hesse
svn-id: r26324
2007-03-29formatting.Johannes Schickel
svn-id: r26323
2007-03-29Mind the time needed to update the screen when waiting for a sound slice to ↵Sven Hesse
finish svn-id: r26321
2007-03-29Don't play coktel2.imd, but coktel.imdSven Hesse
svn-id: r26320
2007-03-29- Properly implemented the ImdPlayerSven Hesse
- Some more clean-up svn-id: r26316
2007-03-20Major clean-up, including:Sven Hesse
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252
2007-03-19Added FIXME note into the gob code (it tries to write into datafiles, which ↵Max Horn
makes it unportable to devices with read-only gamedata storage) svn-id: r26240
2007-03-18GOB: use EventManager::getMousePos and some cleanupMax Horn
svn-id: r26220
2007-03-17Repaired/Corrected the MD5 listSven Hesse
svn-id: r26187
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class ↵Max Horn
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180
2007-03-17Add Spanish bargon MD5 as pointed in bugreport Eugene Sandulenko
#1681649: "MD5: BARGON ATTACK Spanish" svn-id: r26178
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
svn-id: r26156