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2011-01-25GOB: o7_draw0x44 is o7_displayWarningSven Hesse
2011-01-25GOB: o7_draw0x8C is o7_getSystemPropertySven Hesse
2011-01-25GOB: Some more Addy stubsSven Hesse
2011-01-25GOB: Adding stubs for AddySven Hesse
2011-01-24GOB: Wait for the exact moment of the video sound's endSven Hesse
2011-01-24GOB: Urban: Write intro.0xx to file tooSven Hesse
2011-01-23GOB: Fix a clipping issueSven Hesse
2011-01-23VIDEO: Move video classes to Video:: namespaceEugene Sandulenko
2011-01-23GRAPHICS: Move graphics/video/ to video/. Step 1/2Eugene Sandulenko
2011-01-23GOB: Pass engine pause to the VideoPlayer and decodersSven Hesse
2011-01-23GOB: Change the NOCD workaround for Urban Runner a bitSven Hesse
2011-01-22GOB: Only let one video with sound play at a timeSven Hesse
2011-01-22GOB: Hacking in multiple live videosSven Hesse
2011-01-22GOB: Or actually, *this* should be the correct loop flag handlingSven Hesse
2011-01-22GOB: Oops, -10 = close video, < -10 = loopingSven Hesse
2011-01-22GOB: Proper live video loopingSven Hesse
2011-01-22GOB: Extend the good-measure wait to all videos with soundSven Hesse
2011-01-22GOB: Don't blit dirty rectangles while playing a live videoSven Hesse
2011-01-22GOB: Force live videos onto the backSurfaceSven Hesse
2011-01-22GOB: Fix the save list widthSven Hesse
2011-01-22GOB: Fixes the return value of dummy shooter in Last DynastySylvain Dupont
2011-01-22GOB: Fix some of the live-video glitchynessSven Hesse
2011-01-22GOB: Actually, startFrame == -2 seems to be the only live video flagSven Hesse
2011-01-22GOB: Another (?) non-blocking video flagSven Hesse
2011-01-22GOB: Don't mess with the break key in Urban RunnerSven Hesse
2011-01-22GOB: Urban: Save an empty sprite if necessarySven Hesse
2011-01-21GOB: Urban: Fix saving/loading in the Secret Room screenSven Hesse
2011-01-21GOB: Add support for saving true color spritesSven Hesse
2011-01-21GOB: Fix copypasta mistakeSven Hesse
2011-01-21GOB: Remove the now useless SaveConverter_v6Sven Hesse
2011-01-21GOB: Urban: Fix loading/saving in the Cemetary/Lab screensSven Hesse
2011-01-21GOB: Make the Cemetary/Lab screen work correctlySven Hesse
2011-01-20GOB: Implement looping live videosSven Hesse
2011-01-20GOB: Decrease the number of debug warningsSven Hesse
2011-01-20GOB: Give sound-only videos 500 extra ms for good measureSven Hesse
2011-01-20GOB: Don't temper with the break key for live videosSven Hesse
2011-01-20GOB: Make blocking videos defaultSven Hesse
2011-01-20GOB: Ignore a few more dummy filesSven Hesse
2011-01-20GOB: Removing a useless debug warningSven Hesse
2011-01-20GOB: Also ignore writing to kSaveModeIgnore filesSven Hesse
2011-01-20GOB: Change a warning() into a debugC()Sven Hesse
2011-01-20GOB: Don't not play videos with only soundSven Hesse
2011-01-20GOB: Reverse-blit the final frame of a live videoSven Hesse
2011-01-20GOB: Urban: Fix missing visuals at Cemetary/LabSven Hesse
2011-01-20GOB: Use Surface::blit() in VideoPlayer::copyFrame()Sven Hesse
2011-01-20GOB: Make Urban Runner's "3D view" work againSven Hesse
2011-01-19GOB: Implement "live" (non-blocking) videosSven Hesse
2011-01-19GOB: Add preliminary Inca 2 save supportSven Hesse
2011-01-19GOB: Add save stub and temp sprite for Inca2Sven Hesse
2011-01-18GOB: Give Inca2 its own SaveLoad classSven Hesse