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2007-07-24Oops, forgot I've modified the entries for testingSven Hesse
svn-id: r28186
2007-07-24- Separated game type and featuresSven Hesse
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
svn-id: r28181
2007-07-01Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted)Max Horn
svn-id: r27832
2007-07-01Re-added __attribute__(packed)Max Horn
svn-id: r27830
2007-07-01Removing non-ASCII chars from source codeMax Horn
svn-id: r27818
2007-07-01Applying agentq's screenshot loading fix to the trunk as wellSven Hesse
svn-id: r27816
2007-06-28Changed GOB to use common/frac.hMax Horn
svn-id: r27763
2007-06-26Explicitly mention the bug we work around (makes it a lot easier to deal ↵Max Horn
with the workaround code in the future if necessary) svn-id: r27725
2007-06-25Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")Sven Hesse
svn-id: r27709
2007-06-25Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)Sven Hesse
svn-id: r27708
2007-06-23Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)Sven Hesse
svn-id: r27679
2007-06-23Added GOB FIXMEMax Horn
svn-id: r27671
2007-06-23Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keysSven Hesse
svn-id: r27669
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵Max Horn
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616
2007-06-16Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)Chris Apers
svn-id: r27487
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
svn-id: r27375
2007-06-09Fixing scrolling issue in "IDOL"-screen (bug #1734007)Sven Hesse
svn-id: r27248
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30Removing useless common/fs.h includesMax Horn
svn-id: r27018
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch ↵Sven Hesse
screen in music land) which is actually a script bug. - Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue) svn-id: r27010
2007-05-26Add Italian versions as supplied in bug #1722142: "GOB: italian md5 of WeenEugene Sandulenko
and Bargon" svn-id: r26940
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
svn-id: r26715
2007-04-28Possible fix for bug #1709124 ("GOB3: (dos/russian) just dont run")Sven Hesse
svn-id: r26665
2007-04-27That should fix another segfault when clicking outside of the screen (bug ↵Sven Hesse
#1708863) svn-id: r26629
2007-04-25Removed some more superfluous semicolons in the gob engineSven Hesse
svn-id: r26595
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on ↵Max Horn
scummvm-devel) svn-id: r26594
2007-04-24Added the french Atari ST version of Gob2, as supplied by bgk in bug report ↵Sven Hesse
#1706861 svn-id: r26591
2007-04-24Added the italian floppy version of Gob3, as supplied by Paranoimia on #scummvmSven Hesse
svn-id: r26590
2007-04-24The amiga version has english and german textSven Hesse
svn-id: r26588
2007-04-21Some more small fixes. Gob3 is completable now :)Sven Hesse
svn-id: r26556
2007-04-19- Fixed handling of the case split screen + vertical scrolling areaSven Hesse
- Added manual vertical scrolling - Restricting the mouse cursor to the upper part of the split screen now svn-id: r26547
2007-04-17Fix scroll handlerSven Hesse
svn-id: r26541
2007-04-17Changed processInput() to use the ascii value instead of the keycode, so ↵Sven Hesse
that upper-case characters work svn-id: r26540
2007-04-17Fixed a bug that crept in during clean-upSven Hesse
svn-id: r26539
2007-04-16Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part ↵Sven Hesse
in Gob3 Amiga svn-id: r26523
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
svn-id: r26522
2007-04-16Fixed regression that was added when making it compile with MSVC8Sven Hesse
svn-id: r26521
2007-04-15Fixing compile for me, hopefully not breaking it for the MSVC8 again...Sven Hesse
svn-id: r26508
2007-04-15fixed warningsPaweł Kołodziejski
svn-id: r26506
2007-04-15Some more MSVC8 uninitialed variable warning (see bug #1700986)Sven Hesse
svn-id: r26498
2007-04-15MSVC8 apparently complains about uninitialized variables there, fixing (see ↵Sven Hesse
bug #1700986) svn-id: r26495
2007-04-15Removed the need for double<->int conversions in readBuffer()Sven Hesse
svn-id: r26493
2007-04-15Fixed another IMD drawing glitch (noticeable after Ooya gets his magic bag back)Sven Hesse
svn-id: r26492
2007-04-14- Fixed another IMD drawing glitch (noticeable when becoming a giant)Sven Hesse
- The IMD player now uses an AppendableAudioStream instead of a ringbuffer - Changed waitEndSoundSlice() to use the time the sound was started as a reference point. This should help with the sync and fix stutter issues (in Wynnona's letter, for example) svn-id: r26470
2007-04-13Implemented fast modes: CTRL-f for double and CTRL-g for triple speedSven Hesse
Though I think it shouldn't break anything, use it at your own risk svn-id: r26461
2007-04-13Moving the mutex locking out of the loopSven Hesse
svn-id: r26460
2007-04-13Actually use the palette after loadingSven Hesse
svn-id: r26459
2007-04-13The scrolling now works without cursor jittering...Sven Hesse
svn-id: r26458
2007-04-12Fixed an IMD glitch where frames weren't drawn at all (noticable in the CD ↵Sven Hesse
version's cutscenes after the "IDOL" screen, for example) svn-id: r26454