Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-24 | Oops, forgot I've modified the entries for testing | Sven Hesse | |
svn-id: r28186 | |||
2007-07-24 | - Separated game type and features | Sven Hesse | |
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185 | |||
2007-07-24 | Fixing bug #1749688 ("GOB3: Objects Disappear") | Sven Hesse | |
svn-id: r28181 | |||
2007-07-01 | Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted) | Max Horn | |
svn-id: r27832 | |||
2007-07-01 | Re-added __attribute__(packed) | Max Horn | |
svn-id: r27830 | |||
2007-07-01 | Removing non-ASCII chars from source code | Max Horn | |
svn-id: r27818 | |||
2007-07-01 | Applying agentq's screenshot loading fix to the trunk as well | Sven Hesse | |
svn-id: r27816 | |||
2007-06-28 | Changed GOB to use common/frac.h | Max Horn | |
svn-id: r27763 | |||
2007-06-26 | Explicitly mention the bug we work around (makes it a lot easier to deal ↵ | Max Horn | |
with the workaround code in the future if necessary) svn-id: r27725 | |||
2007-06-25 | Added a workaround for bug #1726130 ("WEEN: Long delay in the intro") | Sven Hesse | |
svn-id: r27709 | |||
2007-06-25 | Adding info for Goblins 3 Mac (supplied by fac76 in #1742716) | Sven Hesse | |
svn-id: r27708 | |||
2007-06-23 | Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState) | Sven Hesse | |
svn-id: r27679 | |||
2007-06-23 | Added GOB FIXME | Max Horn | |
svn-id: r27671 | |||
2007-06-23 | Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keys | Sven Hesse | |
svn-id: r27669 | |||
2007-06-22 | Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵ | Max Horn | |
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616 | |||
2007-06-16 | Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS) | Chris Apers | |
svn-id: r27487 | |||
2007-06-12 | Patch #1733764: "Fallback detection patch". GSoC student. | Eugene Sandulenko | |
svn-id: r27375 | |||
2007-06-09 | Fixing scrolling issue in "IDOL"-screen (bug #1734007) | Sven Hesse | |
svn-id: r27248 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | Removing useless common/fs.h includes | Max Horn | |
svn-id: r27018 | |||
2007-05-30 | - Added a workaround for bug #1705338 (Seg fault when trying to switch ↵ | Sven Hesse | |
screen in music land) which is actually a script bug. - Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue) svn-id: r27010 | |||
2007-05-26 | Add Italian versions as supplied in bug #1722142: "GOB: italian md5 of Ween | Eugene Sandulenko | |
and Bargon" svn-id: r26940 | |||
2007-05-01 | Made the collisionAreas' coordinates unsigned. This should fix bug #1706988 | Sven Hesse | |
svn-id: r26715 | |||
2007-04-28 | Possible fix for bug #1709124 ("GOB3: (dos/russian) just dont run") | Sven Hesse | |
svn-id: r26665 | |||
2007-04-27 | That should fix another segfault when clicking outside of the screen (bug ↵ | Sven Hesse | |
#1708863) svn-id: r26629 | |||
2007-04-25 | Removed some more superfluous semicolons in the gob engine | Sven Hesse | |
svn-id: r26595 | |||
2007-04-25 | Removing lots of superfluous semicola (see mail by David Weinehall on ↵ | Max Horn | |
scummvm-devel) svn-id: r26594 | |||
2007-04-24 | Added the french Atari ST version of Gob2, as supplied by bgk in bug report ↵ | Sven Hesse | |
#1706861 svn-id: r26591 | |||
2007-04-24 | Added the italian floppy version of Gob3, as supplied by Paranoimia on #scummvm | Sven Hesse | |
svn-id: r26590 | |||
2007-04-24 | The amiga version has english and german text | Sven Hesse | |
svn-id: r26588 | |||
2007-04-21 | Some more small fixes. Gob3 is completable now :) | Sven Hesse | |
svn-id: r26556 | |||
2007-04-19 | - Fixed handling of the case split screen + vertical scrolling area | Sven Hesse | |
- Added manual vertical scrolling - Restricting the mouse cursor to the upper part of the split screen now svn-id: r26547 | |||
2007-04-17 | Fix scroll handler | Sven Hesse | |
svn-id: r26541 | |||
2007-04-17 | Changed processInput() to use the ascii value instead of the keycode, so ↵ | Sven Hesse | |
that upper-case characters work svn-id: r26540 | |||
2007-04-17 | Fixed a bug that crept in during clean-up | Sven Hesse | |
svn-id: r26539 | |||
2007-04-16 | Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part ↵ | Sven Hesse | |
in Gob3 Amiga svn-id: r26523 | |||
2007-04-16 | Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless | Sven Hesse | |
svn-id: r26522 | |||
2007-04-16 | Fixed regression that was added when making it compile with MSVC8 | Sven Hesse | |
svn-id: r26521 | |||
2007-04-15 | Fixing compile for me, hopefully not breaking it for the MSVC8 again... | Sven Hesse | |
svn-id: r26508 | |||
2007-04-15 | fixed warnings | Paweł Kołodziejski | |
svn-id: r26506 | |||
2007-04-15 | Some more MSVC8 uninitialed variable warning (see bug #1700986) | Sven Hesse | |
svn-id: r26498 | |||
2007-04-15 | MSVC8 apparently complains about uninitialized variables there, fixing (see ↵ | Sven Hesse | |
bug #1700986) svn-id: r26495 | |||
2007-04-15 | Removed the need for double<->int conversions in readBuffer() | Sven Hesse | |
svn-id: r26493 | |||
2007-04-15 | Fixed another IMD drawing glitch (noticeable after Ooya gets his magic bag back) | Sven Hesse | |
svn-id: r26492 | |||
2007-04-14 | - Fixed another IMD drawing glitch (noticeable when becoming a giant) | Sven Hesse | |
- The IMD player now uses an AppendableAudioStream instead of a ringbuffer - Changed waitEndSoundSlice() to use the time the sound was started as a reference point. This should help with the sync and fix stutter issues (in Wynnona's letter, for example) svn-id: r26470 | |||
2007-04-13 | Implemented fast modes: CTRL-f for double and CTRL-g for triple speed | Sven Hesse | |
Though I think it shouldn't break anything, use it at your own risk svn-id: r26461 | |||
2007-04-13 | Moving the mutex locking out of the loop | Sven Hesse | |
svn-id: r26460 | |||
2007-04-13 | Actually use the palette after loading | Sven Hesse | |
svn-id: r26459 | |||
2007-04-13 | The scrolling now works without cursor jittering... | Sven Hesse | |
svn-id: r26458 | |||
2007-04-12 | Fixed an IMD glitch where frames weren't drawn at all (noticable in the CD ↵ | Sven Hesse | |
version's cutscenes after the "IDOL" screen, for example) svn-id: r26454 |