Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-26 | GOB: Use a fake cursor for Addy for now :P | Sven Hesse | |
svn-id: r55550 | |||
2011-01-26 | GOB: Add stub save handlers for Addy 4 (Grundschule) | Sven Hesse | |
svn-id: r55549 | |||
2011-01-26 | GOB: Increase kFontCount for Addy | Sven Hesse | |
svn-id: r55548 | |||
2011-01-26 | GOB: Check font index for kFontCount | Sven Hesse | |
svn-id: r55547 | |||
2011-01-26 | GOB: Add a small playTot change for Addy | Sven Hesse | |
svn-id: r55546 | |||
2011-01-26 | GOB: Increase kEnvironmentCount to 20 for Addy | Sven Hesse | |
svn-id: r55545 | |||
2011-01-26 | GOB: o7_draw0x93 is o7_setVolume | Sven Hesse | |
svn-id: r55544 | |||
2011-01-25 | GOB: Add a sanity check to o1_freeFont | Sven Hesse | |
svn-id: r55537 | |||
2011-01-25 | GOB: Add o7_zeroVar and partially implement draw0x89 | Sven Hesse | |
svn-id: r55536 | |||
2011-01-25 | GOB: Add a sanity check assert() | Sven Hesse | |
svn-id: r55535 | |||
2011-01-25 | GOB: Implement getting/setting values from INI files | Sven Hesse | |
Setting is non-permanent for now svn-id: r55534 | |||
2011-01-25 | GOB: Add a small manager for INI configs | Sven Hesse | |
svn-id: r55533 | |||
2011-01-25 | GOB: o7_draw0x8A is o7_findFile() | Sven Hesse | |
svn-id: r55531 | |||
2011-01-25 | GOB: Add a workaround for taking the music sheet from Dr. Dramish's car | Sven Hesse | |
svn-id: r55530 | |||
2011-01-25 | GOB Add save stubs for Addy Junior | Sven Hesse | |
svn-id: r55529 | |||
2011-01-25 | GOB: Add a FakeFileHandler | Sven Hesse | |
For temporarily storing save "files" svn-id: r55528 | |||
2011-01-25 | GOB: o7_draw0x57 is o7_intToString | Sven Hesse | |
svn-id: r55527 | |||
2011-01-25 | GOB: o7_draw0x0D is o7_loadCursor | Sven Hesse | |
Not implemented yet, because they're in cursor32.dll as PE resources... svn-id: r55526 | |||
2011-01-25 | GOB: Add o7_oemToANSI | Sven Hesse | |
I don't think that we'll need that :P svn-id: r55522 | |||
2011-01-25 | GOB: o7_draw0xA1 is o7_getINIValue | Sven Hesse | |
svn-id: r55521 | |||
2011-01-25 | GOB: Adi 4 should get a Inter_v7 too | Sven Hesse | |
svn-id: r55518 | |||
2011-01-25 | GOB: o7_draw0x90 is o7_loadLBM | Sven Hesse | |
Stubbed for now svn-id: r55517 | |||
2011-01-25 | GOB: o7_draw0xC4 is o7_opendBase | Sven Hesse | |
Not implemented for now, of course svn-id: r55516 | |||
2011-01-25 | GOB: o7_draw0x44 is o7_displayWarning | Sven Hesse | |
svn-id: r55515 | |||
2011-01-25 | GOB: o7_draw0x8C is o7_getSystemProperty | Sven Hesse | |
svn-id: r55514 | |||
2011-01-25 | GOB: Some more Addy stubs | Sven Hesse | |
svn-id: r55509 | |||
2011-01-25 | GOB: Adding stubs for Addy | Sven Hesse | |
svn-id: r55508 | |||
2011-01-24 | GOB: Wait for the exact moment of the video sound's end | Sven Hesse | |
This should fix all cut-off sound issues in Urban Runner svn-id: r55503 | |||
2011-01-24 | GOB: Urban: Write intro.0xx to file too | Sven Hesse | |
This fixes retrying after dying in the Secret Room. svn-id: r55496 | |||
2011-01-23 | GOB: Fix a clipping issue | Sven Hesse | |
svn-id: r55481 | |||
2011-01-23 | VIDEO: Move video classes to Video:: namespace | Eugene Sandulenko | |
svn-id: r55479 | |||
2011-01-23 | GRAPHICS: Move graphics/video/ to video/. Step 1/2 | Eugene Sandulenko | |
svn-id: r55473 | |||
2011-01-23 | GOB: Pass engine pause to the VideoPlayer and decoders | Sven Hesse | |
Entering the GMM or the debug console during a video will not mess up audio/video sync anymore. svn-id: r55466 | |||
2011-01-23 | GOB: Change the NOCD workaround for Urban Runner a bit | Sven Hesse | |
Seems like the game does close the CD1.ITK too, so we just open all ITKs right at the start, lest it might blow up when it wants to close the top ITK and that's actually CD4. svn-id: r55461 | |||
2011-01-22 | GOB: Only let one video with sound play at a time | Sven Hesse | |
svn-id: r55444 | |||
2011-01-22 | GOB: Hacking in multiple live videos | Sven Hesse | |
Needed for Bambou. The narrator voice and the "Do you want to quit?" voices are live videos that should continue while the live video buttons are playing. svn-id: r55443 | |||
2011-01-22 | GOB: Or actually, *this* should be the correct loop flag handling | Sven Hesse | |
svn-id: r55438 | |||
2011-01-22 | GOB: Oops, -10 = close video, < -10 = looping | Sven Hesse | |
svn-id: r55437 | |||
2011-01-22 | GOB: Proper live video looping | Sven Hesse | |
Fixes the Yes/No robots in Bambou svn-id: r55436 | |||
2011-01-22 | GOB: Extend the good-measure wait to all videos with sound | Sven Hesse | |
Fixes a glitch in Bambou, where the intro movie is cut off to soon. svn-id: r55432 | |||
2011-01-22 | GOB: Don't blit dirty rectangles while playing a live video | Sven Hesse | |
This fixes the inventory list flickering in live videos :) svn-id: r55430 | |||
2011-01-22 | GOB: Force live videos onto the backSurface | Sven Hesse | |
Fixes some inventory list uglyness in live videos. It still flickers when mousing over it though, and keeps popping when mousing over the register during the hotel scene svn-id: r55429 | |||
2011-01-22 | GOB: Fix the save list width | Sven Hesse | |
The length of the slot 0 string determines the list's width svn-id: r55426 | |||
2011-01-22 | GOB: Fixes the return value of dummy shooter in Last Dynasty | Sylvain Dupont | |
Mission 34 shooter must return 1 in order to proceed to the point & click part of the game. svn-id: r55425 | |||
2011-01-22 | GOB: Fix some of the live-video glitchyness | Sven Hesse | |
svn-id: r55421 | |||
2011-01-22 | GOB: Actually, startFrame == -2 seems to be the only live video flag | Sven Hesse | |
svn-id: r55418 | |||
2011-01-22 | GOB: Another (?) non-blocking video flag | Sven Hesse | |
This fixes the intro needing an extra ESC. Interestingly, the intro movie is actually interactive. You can influence the paths Max takes by pressed the arrow keys at the right times. svn-id: r55411 | |||
2011-01-22 | GOB: Don't mess with the break key in Urban Runner | Sven Hesse | |
To be able ESC videos, you need to switch on ESC in the settings in the right part of the menu, because the scripts needs to trigger the drawing of the last frame of the ESC'd video. Otherwise, the graphics e.g. stops mid-frame during a turn. svn-id: r55407 | |||
2011-01-22 | GOB: Urban: Save an empty sprite if necessary | Sven Hesse | |
svn-id: r55406 | |||
2011-01-21 | GOB: Urban: Fix saving/loading in the Secret Room screen | Sven Hesse | |
For some reason, the original engine saves the console sprite to disk instead of reconstructing it after loading the actual save... Invalidates the Urban Runner saves again. Should be the last time, though. svn-id: r55384 |