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2007-05-26Add Italian versions as supplied in bug #1722142: "GOB: italian md5 of WeenEugene Sandulenko
and Bargon" svn-id: r26940
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
svn-id: r26715
2007-04-28Possible fix for bug #1709124 ("GOB3: (dos/russian) just dont run")Sven Hesse
svn-id: r26665
2007-04-27That should fix another segfault when clicking outside of the screen (bug ↵Sven Hesse
#1708863) svn-id: r26629
2007-04-25Removed some more superfluous semicolons in the gob engineSven Hesse
svn-id: r26595
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on ↵Max Horn
scummvm-devel) svn-id: r26594
2007-04-24Added the french Atari ST version of Gob2, as supplied by bgk in bug report ↵Sven Hesse
#1706861 svn-id: r26591
2007-04-24Added the italian floppy version of Gob3, as supplied by Paranoimia on #scummvmSven Hesse
svn-id: r26590
2007-04-24The amiga version has english and german textSven Hesse
svn-id: r26588
2007-04-21Some more small fixes. Gob3 is completable now :)Sven Hesse
svn-id: r26556
2007-04-19- Fixed handling of the case split screen + vertical scrolling areaSven Hesse
- Added manual vertical scrolling - Restricting the mouse cursor to the upper part of the split screen now svn-id: r26547
2007-04-17Fix scroll handlerSven Hesse
svn-id: r26541
2007-04-17Changed processInput() to use the ascii value instead of the keycode, so ↵Sven Hesse
that upper-case characters work svn-id: r26540
2007-04-17Fixed a bug that crept in during clean-upSven Hesse
svn-id: r26539
2007-04-16Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part ↵Sven Hesse
in Gob3 Amiga svn-id: r26523
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
svn-id: r26522
2007-04-16Fixed regression that was added when making it compile with MSVC8Sven Hesse
svn-id: r26521
2007-04-15Fixing compile for me, hopefully not breaking it for the MSVC8 again...Sven Hesse
svn-id: r26508
2007-04-15fixed warningsPaweł Kołodziejski
svn-id: r26506
2007-04-15Some more MSVC8 uninitialed variable warning (see bug #1700986)Sven Hesse
svn-id: r26498
2007-04-15MSVC8 apparently complains about uninitialized variables there, fixing (see ↵Sven Hesse
bug #1700986) svn-id: r26495
2007-04-15Removed the need for double<->int conversions in readBuffer()Sven Hesse
svn-id: r26493
2007-04-15Fixed another IMD drawing glitch (noticeable after Ooya gets his magic bag back)Sven Hesse
svn-id: r26492
2007-04-14- Fixed another IMD drawing glitch (noticeable when becoming a giant)Sven Hesse
- The IMD player now uses an AppendableAudioStream instead of a ringbuffer - Changed waitEndSoundSlice() to use the time the sound was started as a reference point. This should help with the sync and fix stutter issues (in Wynnona's letter, for example) svn-id: r26470
2007-04-13Implemented fast modes: CTRL-f for double and CTRL-g for triple speedSven Hesse
Though I think it shouldn't break anything, use it at your own risk svn-id: r26461
2007-04-13Moving the mutex locking out of the loopSven Hesse
svn-id: r26460
2007-04-13Actually use the palette after loadingSven Hesse
svn-id: r26459
2007-04-13The scrolling now works without cursor jittering...Sven Hesse
svn-id: r26458
2007-04-12Fixed an IMD glitch where frames weren't drawn at all (noticable in the CD ↵Sven Hesse
version's cutscenes after the "IDOL" screen, for example) svn-id: r26454
2007-04-09Fix compile.Johannes Schickel
svn-id: r26446
2007-04-09Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in ↵Sven Hesse
Gob3's second screen svn-id: r26445
2007-04-09Preventing scrolling while the menu is shownSven Hesse
svn-id: r26440
2007-04-09Fixed the background glitchSven Hesse
svn-id: r26438
2007-04-09Small glitch/different goblin handling fix for Gob3Sven Hesse
svn-id: r26436
2007-04-09Some fixes for the Gob3 demosSven Hesse
svn-id: r26435
2007-04-09Update new demo descriptionEugene Sandulenko
svn-id: r26432
2007-04-09Add another gob3 demoEugene Sandulenko
svn-id: r26431
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse
svn-id: r26414
2007-04-08Both Goblins 3 interactive demos are French.Travis Howell
svn-id: r26413
2007-04-06OopsSven Hesse
svn-id: r26391
2007-04-06Some Gob3 fixes:Sven Hesse
- wrong positioning of the inventory - walking - close-up fadeing in the CD version svn-id: r26390
2007-04-05Implemented scrolling and split screen (for the text field, the bottom 40 ↵Sven Hesse
lines) in Gob3 svn-id: r26387
2007-04-05Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an ↵Sven Hesse
extra background buffer svn-id: r26386
2007-04-05Added GobOpcodes 1 and 2 (start and stop Infogrames music)Sven Hesse
svn-id: r26385
2007-04-05OopsSven Hesse
svn-id: r26384
2007-04-05- Minor cleanupSven Hesse
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383
2007-04-05This should fix bug #1694830Sven Hesse
svn-id: r26382
2007-04-02Added the MD5 for the German Bargon Attack, as supplied by paul66 in bug ↵Sven Hesse
#1692667 svn-id: r26370
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
svn-id: r26369
2007-03-31Changed waitEndSoundSlice() to react more dynamically to enforce audio/video ↵Sven Hesse
sync svn-id: r26332