index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gob
Age
Commit message (
Expand
)
Author
2011-01-27
GOB: Some Addy gameflow stubs
Sven Hesse
2011-01-26
GOB: Add 2 Addy 4 base fake save handlers
Sven Hesse
2011-01-26
GOB: Another fake Addy 4 save handler
Sven Hesse
2011-01-26
GOB: Another fake file path
Sven Hesse
2011-01-26
GOB: Use a fake cursor for Addy for now :P
Sven Hesse
2011-01-26
GOB: Add stub save handlers for Addy 4 (Grundschule)
Sven Hesse
2011-01-26
GOB: Increase kFontCount for Addy
Sven Hesse
2011-01-26
GOB: Check font index for kFontCount
Sven Hesse
2011-01-26
GOB: Add a small playTot change for Addy
Sven Hesse
2011-01-26
GOB: Increase kEnvironmentCount to 20 for Addy
Sven Hesse
2011-01-26
GOB: o7_draw0x93 is o7_setVolume
Sven Hesse
2011-01-25
GOB: Add a sanity check to o1_freeFont
Sven Hesse
2011-01-25
GOB: Add o7_zeroVar and partially implement draw0x89
Sven Hesse
2011-01-25
GOB: Add a sanity check assert()
Sven Hesse
2011-01-25
GOB: Implement getting/setting values from INI files
Sven Hesse
2011-01-25
GOB: Add a small manager for INI configs
Sven Hesse
2011-01-25
GOB: o7_draw0x8A is o7_findFile()
Sven Hesse
2011-01-25
GOB: Add a workaround for taking the music sheet from Dr. Dramish's car
Sven Hesse
2011-01-25
GOB Add save stubs for Addy Junior
Sven Hesse
2011-01-25
GOB: Add a FakeFileHandler
Sven Hesse
2011-01-25
GOB: o7_draw0x57 is o7_intToString
Sven Hesse
2011-01-25
GOB: o7_draw0x0D is o7_loadCursor
Sven Hesse
2011-01-25
GOB: Add o7_oemToANSI
Sven Hesse
2011-01-25
GOB: o7_draw0xA1 is o7_getINIValue
Sven Hesse
2011-01-25
GOB: Adi 4 should get a Inter_v7 too
Sven Hesse
2011-01-25
GOB: o7_draw0x90 is o7_loadLBM
Sven Hesse
2011-01-25
GOB: o7_draw0xC4 is o7_opendBase
Sven Hesse
2011-01-25
GOB: o7_draw0x44 is o7_displayWarning
Sven Hesse
2011-01-25
GOB: o7_draw0x8C is o7_getSystemProperty
Sven Hesse
2011-01-25
GOB: Some more Addy stubs
Sven Hesse
2011-01-25
GOB: Adding stubs for Addy
Sven Hesse
2011-01-24
GOB: Wait for the exact moment of the video sound's end
Sven Hesse
2011-01-24
GOB: Urban: Write intro.0xx to file too
Sven Hesse
2011-01-23
GOB: Fix a clipping issue
Sven Hesse
2011-01-23
VIDEO: Move video classes to Video:: namespace
Eugene Sandulenko
2011-01-23
GRAPHICS: Move graphics/video/ to video/. Step 1/2
Eugene Sandulenko
2011-01-23
GOB: Pass engine pause to the VideoPlayer and decoders
Sven Hesse
2011-01-23
GOB: Change the NOCD workaround for Urban Runner a bit
Sven Hesse
2011-01-22
GOB: Only let one video with sound play at a time
Sven Hesse
2011-01-22
GOB: Hacking in multiple live videos
Sven Hesse
2011-01-22
GOB: Or actually, *this* should be the correct loop flag handling
Sven Hesse
2011-01-22
GOB: Oops, -10 = close video, < -10 = looping
Sven Hesse
2011-01-22
GOB: Proper live video looping
Sven Hesse
2011-01-22
GOB: Extend the good-measure wait to all videos with sound
Sven Hesse
2011-01-22
GOB: Don't blit dirty rectangles while playing a live video
Sven Hesse
2011-01-22
GOB: Force live videos onto the backSurface
Sven Hesse
2011-01-22
GOB: Fix the save list width
Sven Hesse
2011-01-22
GOB: Fixes the return value of dummy shooter in Last Dynasty
Sylvain Dupont
2011-01-22
GOB: Fix some of the live-video glitchyness
Sven Hesse
2011-01-22
GOB: Actually, startFrame == -2 seems to be the only live video flag
Sven Hesse
[prev]
[next]