Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-18 | workaround: manually add delay when showing image between levels in gob1 ega | Willem Jan Palenstijn | |
svn-id: r21364 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn | |
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149 | |||
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including ↵ | Max Horn | |
several errors where the format string didn't match the number of arguments to the call) svn-id: r21141 | |||
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn | |
svn-id: r21017 | |||
2006-02-26 | stop playing a sample before deleting the sample data | Willem Jan Palenstijn | |
svn-id: r20902 | |||
2006-02-25 | Fix c&p mistake in adding DEBUG_PARSER debug level | Sven Hesse | |
svn-id: r20868 | |||
2006-02-24 | Changed debug()s to debugC()s | Sven Hesse | |
svn-id: r20848 | |||
2006-02-24 | Adding GOB2's CD handling opcodes, the CD version of GOB2 now starts | Sven Hesse | |
correctly; playMult() doesn't work yet, though svn-id: r20844 | |||
2006-02-23 | fixed warnings | Paweł Kołodziejski | |
svn-id: r20829 | |||
2006-02-21 | Fix compiler error introduced by last commit. | Eugene Sandulenko | |
svn-id: r20808 | |||
2006-02-21 | Fix crash on floppy version of gob2 | Eugene Sandulenko | |
svn-id: r20807 | |||
2006-02-21 | More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made | Sven Hesse | |
svn-id: r20806 | |||
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn | |
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752 | |||
2006-02-18 | Enable gob2 detection | Eugene Sandulenko | |
svn-id: r20749 | |||
2006-02-18 | Simplified use of namespaces | Eugene Sandulenko | |
svn-id: r20748 | |||
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn | |
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747 | |||
2006-02-17 | Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to ↵ | Max Horn | |
gob.cpp -> reduced header dependencies -> faster recompile when one of those headers is modified svn-id: r20740 | |||
2006-02-17 | Added global toGameSettings() template function for convenience; simplified ↵ | Max Horn | |
GameSettings usage in some engines svn-id: r20739 | |||
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵ | Max Horn | |
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738 | |||
2006-02-16 | Updating more opcodes for Gob2 | Sven Hesse | |
svn-id: r20731 | |||
2006-02-12 | Reduced data duplication in module.mk files; added module.mk files for null ↵ | Max Horn | |
and x11 backends; added engines/module.mk svn-id: r20584 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |