Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-20 | Guard cdrom.h against being included multiple times. | Torbjörn Andersson | |
svn-id: r25745 | |||
2007-02-18 | Repaired loading | Sven Hesse | |
svn-id: r25685 | |||
2007-02-17 | Added finalize() method to Common::OutSaveFile (which by default just ↵ | Max Horn | |
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660 | |||
2007-02-17 | - Added a warning when o1_checkData()/o2_checkData() can't find the file ↵ | Sven Hesse | |
it's supposed to check - Fixed the actor drawn over the background glitch in Bargon Attack - Plugged some leaks svn-id: r25651 | |||
2007-02-16 | Some very obvious cleanups. | Torbjörn Andersson | |
svn-id: r25635 | |||
2007-02-15 | - Changed the speaker stuff again | Sven Hesse | |
- Added the spanish gob2 version from bug report #1659884 svn-id: r25615 | |||
2007-02-14 | AdvancedDetector: revamped the file based fallback code | Max Horn | |
svn-id: r25599 | |||
2007-02-14 | - Changed the square wave generator / speaker emulation, hopefully fixing ↵ | Sven Hesse | |
the walking sound issue (#1621086) - Fixed some misplaced actor glitches in Bargon svn-id: r25585 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵ | Max Horn | |
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570 | |||
2007-02-13 | Fix MSVC warning | Eugene Sandulenko | |
svn-id: r25558 | |||
2007-02-13 | Fix comment | Eugene Sandulenko | |
svn-id: r25553 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵ | Max Horn | |
add it for AGOS, too svn-id: r25543 | |||
2007-02-13 | Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name | Max Horn | |
svn-id: r25541 | |||
2007-02-13 | (re)added flags field to ADGameDescription, with currently only one value ↵ | Max Horn | |
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539 | |||
2007-02-12 | Adding MD5s supplied by vampir_raziel in bug report #1658373 | Sven Hesse | |
svn-id: r25538 | |||
2007-02-12 | More demo version fixes | Sven Hesse | |
svn-id: r25532 | |||
2007-02-12 | Changed language finding again | Sven Hesse | |
svn-id: r25525 | |||
2007-02-12 | - Some fixes for demos and Amiga versions | Sven Hesse | |
- Improved language finding a bit svn-id: r25520 | |||
2007-02-12 | Improve detection. | Eugene Sandulenko | |
svn-id: r25519 | |||
2007-02-07 | The SoundHandle isn't stopped indirectly by AudioCD.play() anymore, so ↵ | Sven Hesse | |
removed the SoundHandle starting for each sample svn-id: r25411 | |||
2007-02-07 | - Fixed another freeze in Ween | Sven Hesse | |
- Changed cursor visibility handling a bit svn-id: r25407 | |||
2007-02-06 | Corrected the goblins walking sound (#1621086) | Sven Hesse | |
svn-id: r25404 | |||
2007-02-06 | Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 ↵ | Sven Hesse | |
(Wrong sprite in foreground) svn-id: r25403 | |||
2007-02-06 | - Fixed Ween's inventory in the volcano (#1630113) | Sven Hesse | |
- Added a range check to avoid invalid reads into _wayPoints in Map::checkDirectPath() svn-id: r25402 | |||
2007-02-06 | Implemented vertical scrolling | Sven Hesse | |
svn-id: r25401 | |||
2007-02-05 | Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing ↵ | Sven Hesse | |
invalid memory (also possible fix for bug #1652551) svn-id: r25395 | |||
2007-02-05 | - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, ↵ | Sven Hesse | |
Mult::_multData2 and some of the loose variables in Mult - Added some missing MD5s/game versions (#1652352) svn-id: r25393 | |||
2007-02-04 | - Moved the specific interrupt frequency of 80 Hz out of class Infogrames ↵ | Sven Hesse | |
into the GobEngine's Infogrames instances - Changed the 80 Hz to 75 Hz, which is more true to the original svn-id: r25389 | |||
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse | |
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-02-01 | Split the entry for Gobliins 2 multilanguage CD into separate entries for ↵ | Sven Hesse | |
each language svn-id: r25329 | |||
2007-02-01 | Fixed wrong date display (bug #1650124), tm_mon is in the range 0-11 | Sven Hesse | |
svn-id: r25328 | |||
2007-02-01 | - Fixed the palette animations | Sven Hesse | |
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays svn-id: r25319 | |||
2007-02-01 | Added my version of Woodruff so that I, too, can get the "Unknown version of | Torbjörn Andersson | |
game engine" error, rather than a failed assertion, if I try to start it. svn-id: r25318 | |||
2007-01-31 | Added MD5 for the german Ween version, supplied by cartman_ on #scummvm | Sven Hesse | |
svn-id: r25315 | |||
2007-01-31 | Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection | Sven Hesse | |
svn-id: r25311 | |||
2007-01-31 | - Snd::WaitEndPlay() should stop a running composition | Sven Hesse | |
- Removed Snd::getCompositionSlot(), it's not needed svn-id: r25310 | |||
2007-01-31 | Minor sound playing correction | Sven Hesse | |
svn-id: r25309 | |||
2007-01-31 | Removed debug output I accidentally checked in | Sven Hesse | |
svn-id: r25308 | |||
2007-01-31 | - Correctly setting of Snd::_playingSound | Sven Hesse | |
- Implemented sound fading in/out - o2_stub0x81 -> o2_scroll svn-id: r25307 | |||
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko | |
svn-id: r25294 | |||
2007-01-30 | Rearranged detection table and clarified some entries. | Eugene Sandulenko | |
svn-id: r25293 | |||
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse | |
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions - Some clean-up svn-id: r25292 | |||
2007-01-30 | Moved Gob engine to AdvancedDetector. | Eugene Sandulenko | |
svn-id: r25274 | |||
2007-01-29 | Added a proper workaround for the race condition in the script when opening ↵ | Sven Hesse | |
the notepad, which was apparently causing bug #1621089 svn-id: r25255 | |||
2007-01-29 | - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) | Sven Hesse | |
- Implemented wide surfaces + scrolling - Some clean-up svn-id: r25253 | |||
2007-01-28 | Ooops | Sven Hesse | |
svn-id: r25246 |