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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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Author
2009-04-07
GOB: Some more code cleanup. My respect for the developers of the original GO...
Max Horn
2009-04-07
GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;...
Max Horn
2009-03-21
Added an entry for the DOS version of Little Red Riding Hood
Sven Hesse
2009-03-19
Adding detection and title music playback for Little Red Riding Hood (Amiga v...
Sven Hesse
2009-03-19
Adding simple support for protracker playback
Sven Hesse
2009-03-07
Whitespace cleanup: Convert space followed by tab to just tab
Max Horn
2009-03-05
Fix for bug #2664460: Various SeekableReadStream::seek() implementations (as ...
Max Horn
2009-03-05
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...
Jordi Vilalta Prat
2009-03-01
Engines: Fused several init&go methods into a single run method
Max Horn
2009-03-01
Merged Engine::go() and ::init() into a new run() method (currently implement...
Max Horn
2009-02-22
Clipping the rendering to the output surface.
Sven Hesse
2009-02-21
Compensate small lags in Util::waitEndFrame(), so that the CD audio intro seq...
Sven Hesse
2009-02-15
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
Johannes Schickel
2009-02-15
Ooops, remove excess space.
Travis Howell
2009-02-15
Add Amiga and DOS Italian versions of Gobliins 2, and resort gob2 entries by ...
Travis Howell
2009-02-07
Add Amiga Italian version of Ween, and resort Ween entires by platform.
Travis Howell
2009-01-30
Renamed SpecialDebugLevel to DebugChannel
Max Horn
2009-01-29
Moved AdvancedDetector from common/ to engines/
Max Horn
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
2009-01-02
Oops. (stupid c&p bug)
Johannes Schickel
2009-01-02
Cleanup.
Johannes Schickel
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-31
Added the French Mac version of Lost in Time, as supplied by koalet in bug re...
Sven Hesse
2008-12-31
Added an entry for the French Mac version of Gob2, as supplied by koalet in b...
Sven Hesse
2008-12-31
Adding a fallback for the Mac version of Gob2
Sven Hesse
2008-12-29
Silenced MSVC warnings about uninitialized variables
Filippos Karapetis
2008-12-29
Explicitely using MIN<int>(). This should fix bug #2473627
Sven Hesse
2008-12-29
Implemented the non-monospaced font in the save name input field
Sven Hesse
2008-12-28
Fixing the save/load list box's width
Sven Hesse
2008-12-28
Removing debug stuff I accidentally left in
Sven Hesse
2008-12-28
Fixing the semi-transparency
Sven Hesse
2008-12-28
/That's/ the blit24
Sven Hesse
2008-12-28
More graphics fixes. blit24 (which isn't blit24 but just a slightly different...
Sven Hesse
2008-12-27
Fixing some 16bit graphics
Sven Hesse
2008-12-26
Adding a French entry for my US/FR version of The Last Dynasty
Sven Hesse
2008-12-25
Fixed compilation with g++4.3
Johannes Schickel
2008-12-24
Documenting the dither code a bit more and removing SierraLight's not needed ...
Sven Hesse
2008-12-24
Moving the dither code to graphics/
Sven Hesse
2008-12-22
Fixing the flow meter thingy in Urban Runner
Sven Hesse
2008-12-20
Added the demo version of The Last Dynasty (thanks to fac)
Sven Hesse
2008-12-18
Note to self: Don't sleep-deprive and code, for it makes you daft as a broom ;)
Sven Hesse
2008-12-18
Fixed some warnings
Filippos Karapetis
2008-12-18
Preliminary save/load support for Urban Runner
Sven Hesse
2008-12-17
Fixed bug: not all control paths return a value in savePalLUT()
Filippos Karapetis
2008-12-17
Added support for caching the palette LUT to a file
Sven Hesse
2008-12-17
Only do the no-cd-workaround if all resource files can be found
Sven Hesse
2008-12-17
Workaround for Urban Runner's CD number detection daftness.
Sven Hesse
2008-12-16
Experimental semi-transparency for fillRect, used in the green/red menu areas...
Sven Hesse
2008-12-16
If the music file to play has no extension, add one. Fixes the music when you...
Sven Hesse
2008-12-16
Rotating the object backwards in the magnifing view works now
Sven Hesse
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