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2010-08-21GOB: Clean up of Fascination codeArnaud Boutonné
Move Fascination specific function to appropriate classes, plus some style modifications svn-id: r52267
2010-08-20GOB: Add an initGame() for Fascination.Arnaud Boutonné
Added in order to suppress the speaker and the adlib flag. When the speaker flag is set, some sounds are skipped. The adlib flag will be required the day the MDY/TBR player will work: SB music for the moment svn-id: r52247
2010-08-20Fascination - (SylvainTV) Implement window tracesArnaud Boutonné
svn-id: r52238
2010-08-20Fascination - Add a delay before entering the lab. This was a script issue ↵Arnaud Boutonné
only present in the Amiga and Atari ST versions svn-id: r52221
2010-08-19Fascination - Fix protection screen (and several other glitches like in the ↵Arnaud Boutonné
very last screen behavior) svn-id: r52217
2010-08-18Fascination : Avoid to set _showCursor in initCursorAnim as it enables the ↵Arnaud Boutonné
cursor all the time, which is wrong. This fixes the bad icon while loading issue, and the weird icon in the lab. Thanks SylvainTV for solving it. svn-id: r52178
2010-08-17Suppress one more useless debug messageArnaud Boutonné
svn-id: r52162
2010-08-17Fascination - Suppress some debug messagesArnaud Boutonné
svn-id: r52160
2010-08-17GOB: Fix warnings about potentially uninitialized vars.Eugene Sandulenko
svn-id: r52142
2010-08-17Gob - Clean up: suppress blanks and tabs present at the end of lineArnaud Boutonné
svn-id: r52136
2010-08-17Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV ↵Arnaud Boutonné
for identifying the problem svn-id: r52135
2010-08-16Fascination - Suppress a debug warning, and replace several warnings by errors.Arnaud Boutonné
svn-id: r52133
2010-08-16Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes ↵Arnaud Boutonné
a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination. svn-id: r52132
2010-08-16Fascination - (SylvainTV) Always free anims when initializing the scenary. ↵Arnaud Boutonné
(Hopefully) Fixes every window display issues in lab, villa, picture labo, and lounge. svn-id: r52109
2010-08-15Fascination - Add workaround for script bug: wrong track name is called in ↵Arnaud Boutonné
storage room svn-id: r52107
2010-08-15Gob - Follow cppcheck advicesArnaud Boutonné
svn-id: r52106
2010-08-15Suppress some debugging warningsArnaud Boutonné
svn-id: r52104
2010-08-15Fascination - Add handling for window funcLeave on close. This fixes (at ↵Arnaud Boutonné
least) the picture problem in the lab, and the game is now completable (VGA floppy). Thanks SylvainTV for the debugging help svn-id: r52103
2010-08-08VIDEO: Use proper palettes in CoktelDecoderSven Hesse
Not just the 6 bits per color component used in VGA svn-id: r51921
2010-08-08VIDEO: Change the mixer parameter from a reference to a pointerSven Hesse
To match the other VideoDecoder classes with sound support. svn-id: r51919
2010-08-08GOB: Reactivate the Coh-Cott-workaroundSven Hesse
svn-id: r51918
2010-08-08GOB: Handle VMD subtitles againSven Hesse
svn-id: r51916
2010-08-08GOB: Fix a VMD slot seeking regressionSven Hesse
svn-id: r51914
2010-08-08GOB: Partly fixing VMD slot playingSven Hesse
svn-id: r51913
2010-08-08GOB: Fix playing of slot videosSven Hesse
The actual frame content is still not there, though :P svn-id: r51911
2010-08-08GOB: Fix playing of sound VMDs with a starting frame != 0Sven Hesse
svn-id: r51910
2010-08-08VIDEO/GOB: Implement and use CoktelDecoder::getFrameCoords()Sven Hesse
svn-id: r51909
2010-08-08VIDEO: Fix compilation after the VideoDecoder::load signature change in r51725Sven Hesse
svn-id: r51900
2010-08-08VIDEO/GOB: Stubb VMDDecoderSven Hesse
svn-id: r51896
2010-08-08GOB: Adapt the remaining bits to the new VideoPlayer interfaceSven Hesse
svn-id: r51895
2010-08-08GOB: Make o6_loadCursor use the new VideoPlayer interfaceSven Hesse
svn-id: r51894
2010-08-08GOB: Add copyFrameSven Hesse
svn-id: r51893
2010-08-08GOB: Make o6_playVmdOrMusic use the new VideoPlayer interfaceSven Hesse
svn-id: r51891
2010-08-08GOB: Fix videos with the kNoVideo flagSven Hesse
svn-id: r51887
2010-08-08GOB: Make the demoplayer use the new VideoPlayer interfaceSven Hesse
svn-id: r51885
2010-08-08GOB: Fix another another with continuing videosSven Hesse
svn-id: r51883
2010-08-08GOB: Play 23 frames backwards, not back to frame 23Sven Hesse
svn-id: r51882
2010-08-08GOB: Another VideoPlayer interface adaptionSven Hesse
svn-id: r51880
2010-08-08GOB: Make the Bargon Attack intro use the new VideoPlayer interfaceSven Hesse
svn-id: r51879
2010-08-08GOB: Fix video continuingSven Hesse
svn-id: r51878
2010-08-08GOB: Make o4_playVmdOrMusic use the new VideoPlayer interfaceSven Hesse
svn-id: r51876
2010-08-08VIDEO/GOB: Stub hasEmbeddedFile / getEmbeddedFileSven Hesse
Stubbing CoktelDecoder::hasEmbeddedFile() and CoktelDecoder::getEmbeddedFile(), formerly hasExtraData/getExtraData. svn-id: r51875
2010-08-08GOB: Minor cleanupSven Hesse
svn-id: r51873
2010-08-08GOB: Fix video workaround detectionSven Hesse
svn-id: r51872
2010-08-08VIDEO/GOB: Fix IMD playingSven Hesse
Fix IMD playing for some fringe cases, especially when seeking beforehand. svn-id: r51871
2010-08-08GOB: Use the new VideoPlayer interface for coktel.imdSven Hesse
svn-id: r51869
2010-08-08GOB: Make playImd() use the new VideoPlayer interfaceSven Hesse
svn-id: r51868
2010-08-08VIDEO/GOB: Implement IMD frame renderingSven Hesse
svn-id: r51867
2010-08-08VIDEO/GOB: Implement IMD frame decodingSven Hesse
Rendering the frame video data is still stubbed out. svn-id: r51866
2010-08-08VIDEO/GOB: Implement IMD loadingSven Hesse
svn-id: r51865