Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-09-30 | GOB: Remove dither stuff, commenting out most v6 drawing | Sven Hesse | |
svn-id: r52945 | |||
2010-09-30 | GOB: Stub setting up of 16bpp graphics | Sven Hesse | |
svn-id: r52944 | |||
2010-09-30 | GOB: Add kFeaturesTrueColor | Sven Hesse | |
svn-id: r52943 | |||
2010-09-30 | GOB: Rename kFeatures640 to kFeatures640x480 | Sven Hesse | |
svn-id: r52942 | |||
2010-09-20 | GOB: Don't crash if getCharData() returns NULL | Torbjörn Andersson | |
This happened to me when playing the floppy version of Gobliins 2. I don't know if it's a fix or a workaround, but the function can clearly return NULL so let's guard against it. svn-id: r52813 | |||
2010-09-18 | JANITORIAL: Removed most punctuation at end of warning() and error() | Torbjörn Andersson | |
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791 | |||
2010-09-17 | GOB: Add detection for polish gob2 and gob3 | Arnaud Boutonné | |
MD5s provided in bug #3067489 svn-id: r52767 | |||
2010-09-15 | GOB: Add detection for Gob1 CD Polish | Arnaud Boutonné | |
svn-id: r52734 | |||
2010-09-10 | GOB: Fix 2nd Hebrew protection screen in Fascination | Arnaud Boutonné | |
Add a workaround to avoid a crash when failing the protection check This only applies for the 2nd protection screen in the Hebrew version which is used when the intro is not skipped svn-id: r52672 | |||
2010-08-28 | GOB: Change detection of Fascination CD | Arnaud Boutonné | |
At the opposite of the other versions, the real name of the first stick file in Fascination CD is intro.stk, not disk0.stk. svn-id: r52424 | |||
2010-08-25 | GOB: Detection of pirated games | Arnaud Boutonné | |
Add detection of the known cracked Coktel games with the appropriate ADGF_PIRATED flag svn-id: r52395 | |||
2010-08-24 | GOB: Add information about a cracked Fascination | Arnaud Boutonné | |
Add a comment about a cracked versions of Fascination. The crack used is based on the original executable's tolerance, it crashes in Scummvm. svn-id: r52360 | |||
2010-08-24 | GOB: Little cleanup of Fascination detection | Arnaud Boutonné | |
svn-id: r52359 | |||
2010-08-24 | GOB: Two fixes for the Fascination delay issue. | Arnaud Boutonné | |
Add two more workarounds for the delay issue between the storage room and the lab. This fixes the PC Floppy Hebrew and german versions. svn-id: r52334 | |||
2010-08-24 | GOB: Avoid a crash in the protection screen of Fascination (PC). | Arnaud Boutonné | |
When failing the protection check, the script of the PC version was writing on purpose everywhere in the memory to hang the computer. This resulted in a crash in Scummvm, fixed by this workaround. (Tested on the 256 Col version french and german) svn-id: r52316 | |||
2010-08-22 | GOB - Suppress debug comments | Arnaud Boutonné | |
svn-id: r52290 | |||
2010-08-22 | GOB - Fix 2 bugs in Fascination Hebrew, now playable. | Arnaud Boutonné | |
Again, thanks SylvainTV for the debugging efforts svn-id: r52288 | |||
2010-08-22 | GOB - Add detection for all the languages on Fascination CD | Arnaud Boutonné | |
Add detection for Spanish, Italian, German and French svn-id: r52286 | |||
2010-08-21 | GOB: Clean up of Fascination code | Arnaud Boutonné | |
Move Fascination specific function to appropriate classes, plus some style modifications svn-id: r52267 | |||
2010-08-20 | GOB: Add an initGame() for Fascination. | Arnaud Boutonné | |
Added in order to suppress the speaker and the adlib flag. When the speaker flag is set, some sounds are skipped. The adlib flag will be required the day the MDY/TBR player will work: SB music for the moment svn-id: r52247 | |||
2010-08-20 | Fascination - (SylvainTV) Implement window traces | Arnaud Boutonné | |
svn-id: r52238 | |||
2010-08-20 | Fascination - Add a delay before entering the lab. This was a script issue ↵ | Arnaud Boutonné | |
only present in the Amiga and Atari ST versions svn-id: r52221 | |||
2010-08-19 | Fascination - Fix protection screen (and several other glitches like in the ↵ | Arnaud Boutonné | |
very last screen behavior) svn-id: r52217 | |||
2010-08-18 | Fascination : Avoid to set _showCursor in initCursorAnim as it enables the ↵ | Arnaud Boutonné | |
cursor all the time, which is wrong. This fixes the bad icon while loading issue, and the weird icon in the lab. Thanks SylvainTV for solving it. svn-id: r52178 | |||
2010-08-17 | Suppress one more useless debug message | Arnaud Boutonné | |
svn-id: r52162 | |||
2010-08-17 | Fascination - Suppress some debug messages | Arnaud Boutonné | |
svn-id: r52160 | |||
2010-08-17 | GOB: Fix warnings about potentially uninitialized vars. | Eugene Sandulenko | |
svn-id: r52142 | |||
2010-08-17 | Gob - Clean up: suppress blanks and tabs present at the end of line | Arnaud Boutonné | |
svn-id: r52136 | |||
2010-08-17 | Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV ↵ | Arnaud Boutonné | |
for identifying the problem svn-id: r52135 | |||
2010-08-16 | Fascination - Suppress a debug warning, and replace several warnings by errors. | Arnaud Boutonné | |
svn-id: r52133 | |||
2010-08-16 | Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes ↵ | Arnaud Boutonné | |
a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination. svn-id: r52132 | |||
2010-08-16 | Fascination - (SylvainTV) Always free anims when initializing the scenary. ↵ | Arnaud Boutonné | |
(Hopefully) Fixes every window display issues in lab, villa, picture labo, and lounge. svn-id: r52109 | |||
2010-08-16 | Merge trunk, from r51777 to r52105 | Alejandro Marzini | |
svn-id: r52108 | |||
2010-08-15 | Fascination - Add workaround for script bug: wrong track name is called in ↵ | Arnaud Boutonné | |
storage room svn-id: r52107 | |||
2010-08-15 | Gob - Follow cppcheck advices | Arnaud Boutonné | |
svn-id: r52106 | |||
2010-08-15 | Suppress some debugging warnings | Arnaud Boutonné | |
svn-id: r52104 | |||
2010-08-15 | Fascination - Add handling for window funcLeave on close. This fixes (at ↵ | Arnaud Boutonné | |
least) the picture problem in the lab, and the game is now completable (VGA floppy). Thanks SylvainTV for the debugging help svn-id: r52103 | |||
2010-08-08 | VIDEO: Use proper palettes in CoktelDecoder | Sven Hesse | |
Not just the 6 bits per color component used in VGA svn-id: r51921 | |||
2010-08-08 | VIDEO: Change the mixer parameter from a reference to a pointer | Sven Hesse | |
To match the other VideoDecoder classes with sound support. svn-id: r51919 | |||
2010-08-08 | GOB: Reactivate the Coh-Cott-workaround | Sven Hesse | |
svn-id: r51918 | |||
2010-08-08 | GOB: Handle VMD subtitles again | Sven Hesse | |
svn-id: r51916 | |||
2010-08-08 | GOB: Fix a VMD slot seeking regression | Sven Hesse | |
svn-id: r51914 | |||
2010-08-08 | GOB: Partly fixing VMD slot playing | Sven Hesse | |
svn-id: r51913 | |||
2010-08-08 | GOB: Fix playing of slot videos | Sven Hesse | |
The actual frame content is still not there, though :P svn-id: r51911 | |||
2010-08-08 | GOB: Fix playing of sound VMDs with a starting frame != 0 | Sven Hesse | |
svn-id: r51910 | |||
2010-08-08 | VIDEO/GOB: Implement and use CoktelDecoder::getFrameCoords() | Sven Hesse | |
svn-id: r51909 | |||
2010-08-08 | VIDEO: Fix compilation after the VideoDecoder::load signature change in r51725 | Sven Hesse | |
svn-id: r51900 | |||
2010-08-08 | VIDEO/GOB: Stubb VMDDecoder | Sven Hesse | |
svn-id: r51896 | |||
2010-08-08 | GOB: Adapt the remaining bits to the new VideoPlayer interface | Sven Hesse | |
svn-id: r51895 | |||
2010-08-08 | GOB: Make o6_loadCursor use the new VideoPlayer interface | Sven Hesse | |
svn-id: r51894 |