Age | Commit message (Expand) | Author |
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse |
2006-06-29 | - Renamed a few mult-variables to something more fitting | Sven Hesse |
2006-06-24 | * Renamed config.mak to config.mk | Max Horn |
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn |
2006-06-20 | Cleanup. It seems unnecessary to have a "break" right after an unconditional | Torbjörn Andersson |
2006-06-13 | Some more READ_LE_* -> MemoryReadStream.* conversions | Sven Hesse |
2006-06-13 | More READ_LE_* -> MemoryReadStream conversion + minor cleanup | Sven Hesse |
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse |
2006-06-12 | Using MemoryReadStream for Scenery::loadAnim() | Sven Hesse |
2006-06-12 | Fixing loading of Scenery::_animations[] + small gob2 cleanup | Sven Hesse |
2006-06-12 | Small corrections and cleanup for Gob2, fixing the graphical glitches in the ... | Sven Hesse |
2006-06-10 | More stub-filling + small clean-up | Sven Hesse |
2006-06-08 | Fix some msvc8 warnings. | Johannes Schickel |
2006-06-07 | More goblin handling functions, now the deactivated goblin shows | Sven Hesse |
2006-06-06 | Two segfault and several coding style related fixes | Sven Hesse |
2006-06-04 | - Fixed endianness/signess issues | Sven Hesse |
2006-06-03 | Fixing an endian-issue in setVoice() | Sven Hesse |
2006-06-03 | Matched the memset in imdFrameUncompressor() to the original asm, that | Sven Hesse |
2006-06-02 | - Fixed IMD transparency | Sven Hesse |
2006-06-01 | - Fixed drawing of sprite-parts based texts | Sven Hesse |
2006-05-31 | Fixed deletion statement as it was deleting arrays(CW compiler was complainin... | Lars Persson |
2006-05-31 | Use _mapWidth/_mapHeight instead of constant | Sven Hesse |
2006-05-31 | Hopefully fixed bug #1498024 | Sven Hesse |
2006-05-31 | - Removed usage of OSystem::quit(), added a _quitRequested variable | Sven Hesse |
2006-05-29 | - More GOB2 map conversions | Sven Hesse |
2006-05-28 | Add reported Gob2 german floppy. | Eugene Sandulenko |
2006-05-21 | make printExpr, skipExpr accept both gob1 and gob2 expressions | Willem Jan Palenstijn |
2006-05-13 | fix VS2005 compilation warnings | Andrew Kurushin |
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse |
2006-05-01 | - Stubbed goblinFunc(), it's completeley different; now it at least | Sven Hesse |
2006-05-01 | More stubs; GOB2 goes in-game for a second, then segfaults in the | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-04-29 | Moved the AudioCDManager as well as class AudioStream and its (standard) subc... | Max Horn |
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an err... | Max Horn |
2006-04-18 | Fixed portability issue | Sven Hesse |
2006-04-18 | - Closed the stub in Draw_v2::printText() | Sven Hesse |
2006-04-18 | - I misunderstood Draw::initBigSprite(); fixed | Sven Hesse |
2006-04-16 | Removed the directory parameter from md5_file | Max Horn |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-04-14 | - Seems like I forget a branch in Mult_v2::animate() | Sven Hesse |
2006-04-14 | Fix compiler warnings | Max Horn |
2006-04-13 | Fixed the invalid reads visible with valgrind, deleted the | Sven Hesse |
2006-04-13 | Commented the SpriteOperation in Draw_v2::printText() out for now, | Sven Hesse |
2006-04-13 | Some more stubs and rearrangings | Sven Hesse |
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse |
2006-04-12 | - Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy to | Sven Hesse |
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin... | Max Horn |
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to d... | Max Horn |
2006-04-04 | Removed extra exclamation marks in warning() calls as well. | Eugene Sandulenko |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |