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2009-06-22Removing the Parse object from GobEngineSven Hesse
svn-id: r41761
2009-06-22Putting evalBoolResult() and evalExpr() into ScriptSven Hesse
svn-id: r41760
2009-06-22Unwinding the call stack before unloading the scriptSven Hesse
svn-id: r41759
2009-06-22Removing the now useless cuckoo function and shrink the call stack entries ↵Sven Hesse
accordingly svn-id: r41758
2009-06-22Giving CollisionArea a full-blown Script pointer instead the data pointerSven Hesse
svn-id: r41757
2009-06-22Implemented loading TOTs from video file againSven Hesse
svn-id: r41756
2009-06-22Removing debug outputSven Hesse
svn-id: r41755
2009-06-22Implemented a call stackSven Hesse
svn-id: r41754
2009-06-22Encapsulating script file accessSven Hesse
svn-id: r41753
2009-06-22Adding DataIO::existData()Sven Hesse
svn-id: r41752
2009-06-22Encapsulated access to _resultStrSven Hesse
svn-id: r41751
2009-06-22Encapsulated access to Parse::_resultIntSven Hesse
svn-id: r41750
2009-06-19Added my German version of The Last DynastySven Hesse
svn-id: r41668
2009-06-19Fixing The Last Dynasty again after the opcode dispatcher changesSven Hesse
svn-id: r41664
2009-06-19Ooops, forgot to change the array when copy-pasting the description functionSven Hesse
svn-id: r41663
2009-06-18Removing the useless _vm->_parse->Sven Hesse
svn-id: r41645
2009-06-18Oops, forgot again that Fascination needs o1_assignSven Hesse
svn-id: r41634
2009-06-18Splitting an ADLPlayer and MDYPlayer from the AdLib classSven Hesse
svn-id: r41633
2009-06-18Replacing some #includes by forward declarationsSven Hesse
svn-id: r41632
2009-06-17- Modify detection files for Playtoons CK Knights (CK2) as it wasn't making ↵Arnaud Boutonné
the difference with CK1 - Add Playtoons CK Monsters (CK1) svn-id: r41611
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
svn-id: r41603
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
svn-id: r41602
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
svn-id: r41601
2009-06-16Including scummsys.h and forward-declaring GobEngineSven Hesse
svn-id: r41592
2009-06-16Properly initializing _soundMode, for ADLs tooSven Hesse
svn-id: r41591
2009-06-16Encapsulating the Stack and StackFrame a bitSven Hesse
svn-id: r41590
2009-06-16Encapsulating stack adjustmentsSven Hesse
svn-id: r41589
2009-06-16MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance ↵Arnaud Boutonné
"music" is (a little) less buggy svn-id: r41584
2009-06-16Add MD5 for Playtoons 3 (english)Arnaud Boutonné
svn-id: r41579
2009-06-15Renamed _inter_resStr to _resultStrSven Hesse
svn-id: r41575
2009-06-15Renaming _inter_resVal to _resultIntSven Hesse
svn-id: r41574
2009-06-15Moving _inter_resVal and _inter_resStr from Global to ParseSven Hesse
svn-id: r41573
2009-06-15Splitting up parseExpr a bitSven Hesse
svn-id: r41572
2009-06-15Remove some now superfluous commentsSven Hesse
svn-id: r41571
2009-06-15Using cmpHelper for OP_NEQ too, since the original does a normal strcmp ↵Sven Hesse
there as well. No idea where the stricmp came from svn-id: r41570
2009-06-15Renaming some variables in o1_assign() and o2_assign() to mirror the ↵Sven Hesse
structure in o6_assign() svn-id: r41569
2009-06-15Using the TYPE_ enum where applicableSven Hesse
svn-id: r41568
2009-06-15Adding a TYPE_ enumSven Hesse
svn-id: r41567
2009-06-15Fixing the signness indicated by the OP_ enumsSven Hesse
svn-id: r41566
2009-06-15Propagating variable name changesSven Hesse
svn-id: r41565
2009-06-15Renamed various variables to better reflect their meaningSven Hesse
svn-id: r41564
2009-06-15Renamed varPos to varBase and split off getVarBase() from parseVarIndex() ↵Sven Hesse
and parseExpr() svn-id: r41563
2009-06-15Merging parseValExpr and parseExprSven Hesse
svn-id: r41562
2009-06-15renamed playtoons target names to insult-free target names (maybe ↵Arnaud Boutonné
non-definitive names) svn-id: r41559
2009-06-15Add MD5 for Playtoons 4 FRArnaud Boutonné
svn-id: r41556
2009-06-14Fixed an animation speed regression that got introduced when I added a lag ↵Sven Hesse
compensation for Woodruff svn-id: r41508
2009-06-13Warn when a sprite operation is to be performed on a nonexistent surface ↵Sven Hesse
instead of crashing svn-id: r41499
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
svn-id: r41498
2009-06-13Making TotTextData's item's offsets unsigned. This could fix the crash in ↵Sven Hesse
the Polish Woodruff version (bug #2804962) svn-id: r41497
2009-06-10Gob detection : Arnaud Boutonné
- use GUIO_NOSPEECH and GUIO_NOSUBTITLES intensively, as there is no control other them even when they are present - Replace non-ASCII characters by hex values svn-id: r41429