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2008-03-23Added the MD5 for a non-interactive demo of Lost in TimeSven Hesse
svn-id: r31223
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵Max Horn
Common::ADGameDescription instead) svn-id: r31121
2008-03-14Advanced Detector: Changed fallback detector from a callback function ↵Max Horn
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119
2008-03-07Added support for RLE compressed frame data in VMDsSven Hesse
svn-id: r31044
2008-03-04Added a workaround for the swapped dialog lines when talking to the mayor in ↵Sven Hesse
some versions Gob2 svn-id: r31042
2008-03-03Added the MD5 for the German floppy version of Lost in Time, as supplied by ↵Sven Hesse
cartman_ on #scummvm svn-id: r31037
2008-03-03Forgot to change a few GameTypes + Added a floppy versionSven Hesse
svn-id: r31033
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans ↵Sven Hesse
saving, space shooter and correct speech language selection svn-id: r31032
2008-03-01Fixing my Lost in Time fixesSven Hesse
svn-id: r31020
2008-02-29Fixed some Lost in Time bugs:Sven Hesse
- CD cutscenes are drawn correctly know - CD cutscenes are (more) correctly synced now - The cursor doesn't flicker anymore when a video is played in the background svn-id: r31014
2008-02-16Added a MD5 for another Gob2 Amiga Demo, as supplied by polluks in bug ↵Sven Hesse
report #1895126 svn-id: r30884
2008-02-16Fixing fading on (only my?) amd64 systemsSven Hesse
svn-id: r30882
2008-02-16Fixed a Gob3 walking issue noticeable when Blount walks down double-wide ↵Sven Hesse
stairs (see bug report #1888627) svn-id: r30874
2008-02-15Forgot this oneMax Horn
svn-id: r30872
2008-02-12Added Gob MD5s as supplied by raziel_ in bug reports #1891864, #1891867 and ↵Sven Hesse
#1891869 svn-id: r30851
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
svn-id: r30754
2008-02-02Fixed the description for the Gob2 Amiga demo (bug report #1883801)Sven Hesse
svn-id: r30745
2008-02-02Added the MD5 for Gob2 English Amiga as supplied by fac76 in bug report #1883808Sven Hesse
svn-id: r30744
2008-02-02Moved AdvancedMetaEngine to namespace CommonMax Horn
svn-id: r30736
2008-02-02Converted the remaining engines to use MetaEngineJordi Vilalta Prat
svn-id: r30728
2008-01-29- Updated default char signing to signed (as per PC) in makefilesLars Persson
- Fix for Symbian scrolling problem in GOB3, expressions not evaluated properly resulting in offset beeing set to -1 and not the right offset. svn-id: r30703
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-13Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r30476
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30242
2008-01-05Removed tabs in front of GPL headerPaul Gilbert
svn-id: r30241
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-28Patch #1859448: Add OSystem::getTimeAndDate APIEugene Sandulenko
svn-id: r30034
2007-12-26Style :PSven Hesse
svn-id: r30000
2007-12-26Style :PSven Hesse
svn-id: r29999
2007-12-23Style :PSven Hesse
svn-id: r29965
2007-12-23Removes warning about shadowing a previous local declaration of filePtr ↵Kari Salminen
introduced by r29962. Hopefully NDS Gobliiins still works after this! svn-id: r29964
2007-12-23Slight perturbation of the code gen for the sake of NDS GobliiinsBertrand Augereau
svn-id: r29962
2007-12-20Do not #include time.h globally (ideally, we should provide a localtime ↵Max Horn
clone in OSystem so we can completly get rid of this) svn-id: r29919
2007-12-13Fixing bug #1850343 (GOB1: Long beeping noise after cutscene)Sven Hesse
svn-id: r29857
2007-11-29Added the french floppy version of "Lost In Time", as supplied by Arshlan in ↵Sven Hesse
the forums svn-id: r29659
2007-11-27Apparently, I can't write...Sven Hesse
svn-id: r29650
2007-11-27Added detection fallback for Lost In TimeSven Hesse
svn-id: r29649
2007-11-18Moved Gob's square wave generator to sound/softsynth/pcspk.hSven Hesse
svn-id: r29564
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-10-30Fixing the scenery/overlay redrawing in WoodruffSven Hesse
svn-id: r29324
2007-10-19Fixing the Gob3 CD crash on ARM systems/portsSven Hesse
svn-id: r29235
2007-09-21Small font-related correctionSven Hesse
svn-id: r29006
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
svn-id: r28968
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-08-23The Lost in Time demo uses Adlib.Travis Howell
svn-id: r28700
2007-08-21Fixed the cutscenes in the CD version of Lost in TimeSven Hesse
(There's still something wrong with the second one, the one with the agent, though. Probably has to do with the sound key command 10) svn-id: r28693