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2008-04-30Fixing path finding in WoodruffSven Hesse
svn-id: r31793
2008-04-30Changed signess of some drawing order related vars, fixing a drawing glitch ↵Sven Hesse
in Gob3 svn-id: r31792
2008-04-30Reverting accidently made revert of the gob3 walk fixSven Hesse
svn-id: r31791
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵Max Horn
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413
2008-03-23Added the MD5 for a non-interactive demo of Lost in TimeSven Hesse
svn-id: r31223
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵Max Horn
Common::ADGameDescription instead) svn-id: r31121
2008-03-14Advanced Detector: Changed fallback detector from a callback function ↵Max Horn
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119
2008-03-07Added support for RLE compressed frame data in VMDsSven Hesse
svn-id: r31044
2008-03-04Added a workaround for the swapped dialog lines when talking to the mayor in ↵Sven Hesse
some versions Gob2 svn-id: r31042
2008-03-03Added the MD5 for the German floppy version of Lost in Time, as supplied by ↵Sven Hesse
cartman_ on #scummvm svn-id: r31037
2008-03-03Forgot to change a few GameTypes + Added a floppy versionSven Hesse
svn-id: r31033
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans ↵Sven Hesse
saving, space shooter and correct speech language selection svn-id: r31032
2008-03-01Fixing my Lost in Time fixesSven Hesse
svn-id: r31020
2008-02-29Fixed some Lost in Time bugs:Sven Hesse
- CD cutscenes are drawn correctly know - CD cutscenes are (more) correctly synced now - The cursor doesn't flicker anymore when a video is played in the background svn-id: r31014
2008-02-16Added a MD5 for another Gob2 Amiga Demo, as supplied by polluks in bug ↵Sven Hesse
report #1895126 svn-id: r30884
2008-02-16Fixing fading on (only my?) amd64 systemsSven Hesse
svn-id: r30882
2008-02-16Fixed a Gob3 walking issue noticeable when Blount walks down double-wide ↵Sven Hesse
stairs (see bug report #1888627) svn-id: r30874
2008-02-15Forgot this oneMax Horn
svn-id: r30872
2008-02-12Added Gob MD5s as supplied by raziel_ in bug reports #1891864, #1891867 and ↵Sven Hesse
#1891869 svn-id: r30851
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
svn-id: r30754
2008-02-02Fixed the description for the Gob2 Amiga demo (bug report #1883801)Sven Hesse
svn-id: r30745
2008-02-02Added the MD5 for Gob2 English Amiga as supplied by fac76 in bug report #1883808Sven Hesse
svn-id: r30744
2008-02-02Moved AdvancedMetaEngine to namespace CommonMax Horn
svn-id: r30736
2008-02-02Converted the remaining engines to use MetaEngineJordi Vilalta Prat
svn-id: r30728
2008-01-29- Updated default char signing to signed (as per PC) in makefilesLars Persson
- Fix for Symbian scrolling problem in GOB3, expressions not evaluated properly resulting in offset beeing set to -1 and not the right offset. svn-id: r30703
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-13Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r30476
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30242
2008-01-05Removed tabs in front of GPL headerPaul Gilbert
svn-id: r30241
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-28Patch #1859448: Add OSystem::getTimeAndDate APIEugene Sandulenko
svn-id: r30034
2007-12-26Style :PSven Hesse
svn-id: r30000
2007-12-26Style :PSven Hesse
svn-id: r29999
2007-12-23Style :PSven Hesse
svn-id: r29965
2007-12-23Removes warning about shadowing a previous local declaration of filePtr ↵Kari Salminen
introduced by r29962. Hopefully NDS Gobliiins still works after this! svn-id: r29964
2007-12-23Slight perturbation of the code gen for the sake of NDS GobliiinsBertrand Augereau
svn-id: r29962
2007-12-20Do not #include time.h globally (ideally, we should provide a localtime ↵Max Horn
clone in OSystem so we can completly get rid of this) svn-id: r29919
2007-12-13Fixing bug #1850343 (GOB1: Long beeping noise after cutscene)Sven Hesse
svn-id: r29857
2007-11-29Added the french floppy version of "Lost In Time", as supplied by Arshlan in ↵Sven Hesse
the forums svn-id: r29659
2007-11-27Apparently, I can't write...Sven Hesse
svn-id: r29650
2007-11-27Added detection fallback for Lost In TimeSven Hesse
svn-id: r29649
2007-11-18Moved Gob's square wave generator to sound/softsynth/pcspk.hSven Hesse
svn-id: r29564
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-10-30Fixing the scenery/overlay redrawing in WoodruffSven Hesse
svn-id: r29324
2007-10-19Fixing the Gob3 CD crash on ARM systems/portsSven Hesse
svn-id: r29235
2007-09-21Small font-related correctionSven Hesse
svn-id: r29006