Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-01 | Split the entry for Gobliins 2 multilanguage CD into separate entries for ↵ | Sven Hesse | |
each language svn-id: r25329 | |||
2007-02-01 | Fixed wrong date display (bug #1650124), tm_mon is in the range 0-11 | Sven Hesse | |
svn-id: r25328 | |||
2007-02-01 | - Fixed the palette animations | Sven Hesse | |
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays svn-id: r25319 | |||
2007-02-01 | Added my version of Woodruff so that I, too, can get the "Unknown version of | Torbjörn Andersson | |
game engine" error, rather than a failed assertion, if I try to start it. svn-id: r25318 | |||
2007-01-31 | Added MD5 for the german Ween version, supplied by cartman_ on #scummvm | Sven Hesse | |
svn-id: r25315 | |||
2007-01-31 | Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection | Sven Hesse | |
svn-id: r25311 | |||
2007-01-31 | - Snd::WaitEndPlay() should stop a running composition | Sven Hesse | |
- Removed Snd::getCompositionSlot(), it's not needed svn-id: r25310 | |||
2007-01-31 | Minor sound playing correction | Sven Hesse | |
svn-id: r25309 | |||
2007-01-31 | Removed debug output I accidentally checked in | Sven Hesse | |
svn-id: r25308 | |||
2007-01-31 | - Correctly setting of Snd::_playingSound | Sven Hesse | |
- Implemented sound fading in/out - o2_stub0x81 -> o2_scroll svn-id: r25307 | |||
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko | |
svn-id: r25294 | |||
2007-01-30 | Rearranged detection table and clarified some entries. | Eugene Sandulenko | |
svn-id: r25293 | |||
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse | |
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions - Some clean-up svn-id: r25292 | |||
2007-01-30 | Moved Gob engine to AdvancedDetector. | Eugene Sandulenko | |
svn-id: r25274 | |||
2007-01-29 | Added a proper workaround for the race condition in the script when opening ↵ | Sven Hesse | |
the notepad, which was apparently causing bug #1621089 svn-id: r25255 | |||
2007-01-29 | - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) | Sven Hesse | |
- Implemented wide surfaces + scrolling - Some clean-up svn-id: r25253 | |||
2007-01-28 | Ooops | Sven Hesse | |
svn-id: r25246 | |||
2007-01-28 | - Fixed the Adlib data ugliness | Sven Hesse | |
- Worked around the caching of raw sprite video memory to a file svn-id: r25244 | |||
2007-01-26 | Changed one strcmp in Parse_v2::parseExpr() to scumm_stricmp, to fix bug ↵ | Sven Hesse | |
#1632362 ("Moray Eel Game Freeze (Wreck Scene)"). The CD track name is "aquatique", while the script checks for "AQUATIQUE" svn-id: r25207 | |||
2007-01-26 | - Just warn, don't die, when a CD-Track isn't found | Sven Hesse | |
- Before using _vm->_adlib, first check whether it's actually there svn-id: r25205 | |||
2007-01-25 | Moved Paula and Infogrames to sound/mods/ | Sven Hesse | |
svn-id: r25191 | |||
2007-01-25 | - Some clean-up | Sven Hesse | |
- Fixed sound playing and looping - Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion - Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/ svn-id: r25189 | |||
2007-01-23 | Added support for Infogrames/RobHubbard2 (amiga) music | Sven Hesse | |
svn-id: r25160 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2007-01-13 | Rename special debug levels to conform our suggested naming scheme. | Eugene Sandulenko | |
svn-id: r25073 | |||
2007-01-06 | - Fixed cut off and missing sounds | Sven Hesse | |
- Fixed a crash/static reported in the forums (sending Winkle to the vulture) - (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089) - Fixed using unitialised values after allocating the variables svn-id: r25025 | |||
2007-01-05 | Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) | Sven Hesse | |
svn-id: r25006 | |||
2007-01-04 | Make sure warning is shown for CD versions of Gobliins 2, when playing from ↵ | Travis Howell | |
CD under Windows svn-id: r24986 | |||
2007-01-04 | Add the Amiga version of Gobiins 2 demo | Travis Howell | |
svn-id: r24985 | |||
2006-12-24 | Add md5 for interactive gob2 demo. | Eugene Sandulenko | |
svn-id: r24921 | |||
2006-12-20 | Changed CD playing a bit, now playing directly from the CD should be ↵ | Sven Hesse | |
possible again. Playing without an audio track at all works now, too svn-id: r24903 | |||
2006-12-19 | Stomped the well/diving-bug | Sven Hesse | |
svn-id: r24884 | |||
2006-12-19 | Fixed backspace and delete in the note-pad | Sven Hesse | |
svn-id: r24883 | |||
2006-12-18 | Fixed the note-pad, font changing and date/time-display | Sven Hesse | |
svn-id: r24875 | |||
2006-12-18 | Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay ↵ | Sven Hesse | |
in o1_keyFunc(), so that the save name dialog is shown and the "Empty Inventory" message is displayed properly as well. svn-id: r24874 | |||
2006-12-17 | Fixed a walking animations related mistake | Sven Hesse | |
svn-id: r24867 | |||
2006-12-17 | Added a range check in Draw_v2::printText(), fixing invalid reads. It ↵ | Sven Hesse | |
*shouldn't* pose any problem s svn-id: r24866 | |||
2006-12-14 | Smashed the wizard's house bug | Sven Hesse | |
svn-id: r24850 | |||
2006-11-30 | The music in the Mac version of Gob1 seems to be selected randomly for each ↵ | Sven Hesse | |
scene svn-id: r24797 | |||
2006-11-30 | Adding new Gob2 MD5 (closing bug #1605235) | Sven Hesse | |
svn-id: r24796 | |||
2006-11-27 | Removed the "#ifdef SCUMM_BIG_ENDIAN"s | Sven Hesse | |
svn-id: r24795 | |||
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse | |
- Each save has now its own file (.s??). They also should be endian-safe now (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp) - General endianness-fixes svn-id: r24794 | |||
2006-11-22 | Fix MSVC2005 warnings. Please, review the changes. | Eugene Sandulenko | |
svn-id: r24760 | |||
2006-11-21 | - Fixed the crashes in Gob1 EGA and Gob2 Demo | Sven Hesse | |
- Fixed the compile error in GobEngine::saveGame on some systems svn-id: r24756 | |||
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window ↵ | Sven Hesse | |
decorations are drawn svn-id: r24752 | |||
2006-11-19 | Implemented (currently still endian-unsafe) save/load | Sven Hesse | |
svn-id: r24745 | |||
2006-11-14 | formatting. | Johannes Schickel | |
svn-id: r24720 | |||
2006-11-14 | Fixed the lock when leaving the menu | Sven Hesse | |
svn-id: r24719 | |||
2006-11-09 | Closing bug #1593768 (Logical and should probably be bitwise and) | Sven Hesse | |
svn-id: r24667 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 |