aboutsummaryrefslogtreecommitdiff
path: root/engines/gob
AgeCommit message (Collapse)Author
2012-05-29GOB: Fix v7 cursors drawn by the scriptsSven Hesse
When the cursor name is "", then that cursor is drawn by the scripts instead of loaded from cursor32.dll. That cursor does not have its own palette then. Fixes the cursors in the "paint" game in Adibou2.
2012-05-29GOB: Hook up the PE cursors to v7 loadCursorSven Hesse
Addy Junior / Adibou2 now shows proper cursors. Thanks to clone2727 for the constant nagging. :P
2012-03-30GOB: Add a Spanish Amiga version of Gobliins 2Sven Hesse
As supplied by aldozx in the forums.
2012-03-11GOB: Add a way to add sprite coordinates to CMP filesSven Hesse
Because the meter bar and icons for Penetration are not even in the CMP's RXY.
2012-03-11GOB: Extend ANIObject to also handle CMP sprite "animations"Sven Hesse
2012-03-11GOB: Use the CMPFile class in ANIFileSven Hesse
2012-03-11GOB: Use the CMPFile class in DECFileSven Hesse
2012-03-11GOB: Add a class for CMP sprites with RXY coordinatesSven Hesse
2012-03-11COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream.Johannes Schickel
It actually inherits from SeekableSubReadStream, so it should be named accordingly.
2012-03-01GOB: Add detection entry for Italian playtoons2Fabio Battaglia
2012-02-26COMMON: Move Language and Platform functionality into separate filesMax Horn
2012-02-23Merge pull request #189 from fingolfin/cleanupEugene Sandulenko
ALL: Cleanup
2012-02-22ALL: Fix some signed/unsigned comparison warnings.Johannes Schickel
2012-02-22GOB: Fix type conversion warningMax Horn
2012-01-29GOB: Fix a segfaultSven Hesse
2012-01-29GOB: Add a cheat debug commandSven Hesse
- Cheat the Diving minigame to a win - Get the mastermind solution
2012-01-28GOB: Pick the pearl at the right frame of the animationSven Hesse
And make the pearl picking a bit less...picky.
2012-01-28GOB: Minor cleanupSven Hesse
2012-01-28GOB: Play the lungs animation when breathingSven Hesse
2012-01-28GOB: Don't play a hurt animation right before Oko diesSven Hesse
2012-01-28GOB: Fade the Diving minigame inSven Hesse
2012-01-28GOB: End the Diving minigame when Oko is deadSven Hesse
2012-01-28GOB: Explicitely set the Diving paletteSven Hesse
2012-01-28GOB: Correct the variable value for the Diving resultSven Hesse
2012-01-28GOB: Oko gets hurt by fish and dies if health == 0Sven Hesse
2012-01-28GOB: If there's no air left, Oko diesSven Hesse
2012-01-28GOB: Air gets used up and is refilled by breathingSven Hesse
2012-01-28GOB: Add the air and health meters in Geisha's Diving minigameSven Hesse
2012-01-27GOB: Play the correct animation when Oko's picking up pearlsSven Hesse
2012-01-27GOB: Picking up pearlsSven Hesse
2012-01-27GOB: Play Oko's breathing soundSven Hesse
2012-01-27GOB: Add a controlable Oko to Geisha's Diving minigameSven Hesse
Still missing: - Air, constantly decreasing, fill up with breathing - Health, decreases by collision with evil fish - Death, when health == 0 - Picking up pearls
2012-01-26GOB: Add pearls scrolling by on the ocean floorSven Hesse
2012-01-26GOB: Add the background plants in Geisha's Diving minigameSven Hesse
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-11-03GOB: Fix a very stupid typo in the pathfinderSven Hesse
2011-11-03GOB: Fix analyser warnings regarding sprintf() parameter signnessSven Hesse
2011-10-29JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2011-10-23LAUNCHER: Add GUIO_NOASPECT to gobStrangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-09-18GOB: At the decorative fishes in the Diving minigameSven Hesse
2011-09-16GOB: Fix a stupid mistake regarding enum MouseButtonsSven Hesse
2011-09-15GOB: Randomize when the evil fishes enter and leaveSven Hesse
2011-09-15GOB: Randomize evil fish positionsSven Hesse
2011-09-15GOB: Make sure that the evil fish don't drift up/downSven Hesse
2011-09-15GOB: Fix a typoMatthew Hoops
2011-09-15GOB: Don't explicitly open CD1.ITK for Urban RunnerSven Hesse
CD1.ITK is the one CD archive file the Urban Runner scripts open themselves in NO_CD mode. Since the PSP has extremely limited file handles, having that archive opened twice makes the load code fail on that device. Hopefully, the scripts don't decide to close and not reopend CD1.ITK in places where it's needed. A full playthrough with loading/saving between screens (especially across CD content borders, and during death screens) would probably be prudent.
2011-09-14GOB: Tell Geisha that we have no AdLibSven Hesse
The title music is then played from SND files instead of MDY/TBR files (that we still don't yet support).
2011-09-14GOB: Play the shooting sound in the Diving minigameSven Hesse
2011-09-14GOB: Randomize the evil fish typesSven Hesse