Age | Commit message (Expand) | Author |
2012-07-30 | GOB: Add CMPFile::recolor() and ANIFile::recolor() | Sven Hesse |
2012-07-30 | GOB: Move recolor() into class Surface | Sven Hesse |
2012-07-30 | GOB: Implement the Once Upon A Time character generator | Sven Hesse |
2012-07-30 | GOB: Add Util::toCP850Lower() / toCP850Upper() | Sven Hesse |
2012-07-30 | GOB: Add Font::hasChar() | Sven Hesse |
2012-07-30 | GOB: Add support for entering non-ASCII CP850 characters | Sven Hesse |
2012-07-30 | GOB: Implement GCT text drawing in the end section | Sven Hesse |
2012-07-30 | GOB: Implement GCT text drawing in the Stork section | Sven Hesse |
2012-07-30 | GOB: Implement GCT drawing | Sven Hesse |
2012-07-30 | GOB: Implement parts of the Stork section in Once Upon A Time | Sven Hesse |
2012-07-30 | GOB: ANIObject can now predict the position/size of future frames | Sven Hesse |
2012-07-30 | GOB: Implement parts of the Once Upon A Time end sequence | Sven Hesse |
2012-07-30 | GOB: Add the frame for normal Once Upon A Time game play | Sven Hesse |
2012-07-30 | GOB: Reorganize and clean up PreGob / Once Upon A Time | Sven Hesse |
2012-07-30 | GOB: Implement the Once Upon A Time "Bye Bye" screen | Sven Hesse |
2012-07-30 | GOB: Implement the animal names bit Once Upon A Time | Sven Hesse |
2012-07-30 | GOB: Add "long" PreGob language suffixes | Sven Hesse |
2012-07-30 | GOB: Fix some broken German text in Once Upon A Time | Sven Hesse |
2012-07-30 | GOB: Move the Once Upon A Time palettes into their own file | Sven Hesse |
2012-07-30 | GOB: Play a click sound in the Once Upon A Time menus | Sven Hesse |
2012-07-30 | GOB: Add some PreGob sound utility functions | Sven Hesse |
2012-07-30 | GOB: Stubbily implement the Once Upon A Time menus | Sven Hesse |
2012-07-30 | GOB: Move the intro parts into OnceUpon::showIntro() | Sven Hesse |
2012-07-30 | GOB: Show the specific game title in Once Upon A Time | Sven Hesse |
2012-07-30 | GOB: Show the Once Upon A Time fairytale quote | Sven Hesse |
2012-07-30 | GOB: Show the Once Upon A Time wait/load screen | Sven Hesse |
2012-07-30 | GOB: Add a PreGob method to get a localized file name | Sven Hesse |
2012-07-30 | GOB: Add a simple class for PreGob TXT files | Sven Hesse |
2012-07-30 | GOB: Move the background saving into its own class BackBuffer | Sven Hesse |
2012-07-30 | GOB: Show a mock-up of the Once Upon A Time title | Sven Hesse |
2012-07-30 | GOB: Implement the copy protection in Once Upon A Time | Sven Hesse |
2012-07-30 | GOB: Add PreGob animation utility functions | Sven Hesse |
2012-07-30 | GOB: Verify the language in Once Upon A Time | Sven Hesse |
2012-07-30 | GOB: Load the Once Upon A Time fonts | Sven Hesse |
2012-07-30 | GOB: Open the Once Upon A Time archives | Sven Hesse |
2012-07-30 | GOB: Add support for different methods of handling Endianness | Sven Hesse |
2012-07-30 | GOB: Add PreGob input/event utility functions | Sven Hesse |
2012-07-30 | GOB: Add some PreGob and Once Upon A Time cursor functions | Sven Hesse |
2012-07-30 | GOB: Add palettes for Once Upon A Time | Sven Hesse |
2012-07-30 | GOB: Add some generic PreGob graphics functions | Sven Hesse |
2012-07-30 | GOB: Add PreGob stubs for the Once Upon A Time games | Sven Hesse |
2012-07-30 | GOB: Add a more complex detection for Once Upon A Time titles | Sven Hesse |
2012-07-30 | GOB: Add detection tables for Baba Yaga and Abracadabra | Sven Hesse |
2012-07-30 | GOB: Move the method definitions out of the GobMetaEngine class definition | Sven Hesse |
2012-07-30 | GOB: Move drawString into Font | Sven Hesse |
2012-07-30 | GOB: Keep the mouse responsive while waiting for the frame to end | Sven Hesse |
2012-07-30 | GOB: Don't crash when drawPackedSprite() can't open the sprite | Sven Hesse |
2012-07-30 | GOB: Don't crash when there's no _inter object | Sven Hesse |
2012-07-30 | GOB: Don't crash when the engine wasn't fully initialized on exit | Sven Hesse |
2012-07-30 | GOB: const correctness in SoundBlaster::playComposition() | Sven Hesse |