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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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Author
2011-01-22
GOB: Proper live video looping
Sven Hesse
2011-01-22
GOB: Extend the good-measure wait to all videos with sound
Sven Hesse
2011-01-22
GOB: Don't blit dirty rectangles while playing a live video
Sven Hesse
2011-01-22
GOB: Force live videos onto the backSurface
Sven Hesse
2011-01-22
GOB: Fix the save list width
Sven Hesse
2011-01-22
GOB: Fixes the return value of dummy shooter in Last Dynasty
Sylvain Dupont
2011-01-22
GOB: Fix some of the live-video glitchyness
Sven Hesse
2011-01-22
GOB: Actually, startFrame == -2 seems to be the only live video flag
Sven Hesse
2011-01-22
GOB: Another (?) non-blocking video flag
Sven Hesse
2011-01-22
GOB: Don't mess with the break key in Urban Runner
Sven Hesse
2011-01-22
GOB: Urban: Save an empty sprite if necessary
Sven Hesse
2011-01-21
GOB: Urban: Fix saving/loading in the Secret Room screen
Sven Hesse
2011-01-21
GOB: Add support for saving true color sprites
Sven Hesse
2011-01-21
GOB: Fix copypasta mistake
Sven Hesse
2011-01-21
GOB: Remove the now useless SaveConverter_v6
Sven Hesse
2011-01-21
GOB: Urban: Fix loading/saving in the Cemetary/Lab screens
Sven Hesse
2011-01-21
GOB: Make the Cemetary/Lab screen work correctly
Sven Hesse
2011-01-20
GOB: Implement looping live videos
Sven Hesse
2011-01-20
GOB: Decrease the number of debug warnings
Sven Hesse
2011-01-20
GOB: Give sound-only videos 500 extra ms for good measure
Sven Hesse
2011-01-20
GOB: Don't temper with the break key for live videos
Sven Hesse
2011-01-20
GOB: Make blocking videos default
Sven Hesse
2011-01-20
GOB: Ignore a few more dummy files
Sven Hesse
2011-01-20
GOB: Removing a useless debug warning
Sven Hesse
2011-01-20
GOB: Also ignore writing to kSaveModeIgnore files
Sven Hesse
2011-01-20
GOB: Change a warning() into a debugC()
Sven Hesse
2011-01-20
GOB: Don't not play videos with only sound
Sven Hesse
2011-01-20
GOB: Reverse-blit the final frame of a live video
Sven Hesse
2011-01-20
GOB: Urban: Fix missing visuals at Cemetary/Lab
Sven Hesse
2011-01-20
GOB: Use Surface::blit() in VideoPlayer::copyFrame()
Sven Hesse
2011-01-20
GOB: Make Urban Runner's "3D view" work again
Sven Hesse
2011-01-19
GOB: Implement "live" (non-blocking) videos
Sven Hesse
2011-01-19
GOB: Add preliminary Inca 2 save support
Sven Hesse
2011-01-19
GOB: Add save stub and temp sprite for Inca2
Sven Hesse
2011-01-18
GOB: Give Inca2 its own SaveLoad class
Sven Hesse
2011-01-18
GOB: Fix the indenting :P
Sven Hesse
2011-01-18
GOB: Give Inca2 its own Inter class
Sven Hesse
2011-01-18
GOB: Add a workaround for Inca2
Sven Hesse
2011-01-18
GOB: Add some sanity checks
Sven Hesse
2011-01-18
GOB: Implement Urban Runner autosave
Sven Hesse
2011-01-18
GOB: Fix a stupid typo in o2_readData()
Sven Hesse
2011-01-18
GOB: Fix Woodruff object videos
Sven Hesse
2011-01-18
GOB: Increase debug level for a debug message
Sven Hesse
2011-01-18
GOB: Fix Urban Runner hotspot texts
Sven Hesse
2011-01-18
GOB: Add a sanity check in oPlaytoons_readData
Sven Hesse
2011-01-18
GOB: Add chroma values linear interpolation in drawYUV
Sylvain Dupont
2011-01-17
GOB: Make the variable stack endianness-independent
Sven Hesse
2011-01-17
GOB: Fix o2_pushVars()
Sven Hesse
2011-01-17
GOB: Fix the flow rate gauge in Urban Runner
Sven Hesse
2011-01-16
GOB: Remove unused old shade functions
Sven Hesse
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