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2009-05-31Removing the helper-include where it's not used anymoreSven Hesse
svn-id: r41089
2009-05-31Fixing a regression in the VideoPlayer, introduced by Fingolfin in r41077Sven Hesse
svn-id: r41088
2009-05-31GOB: Resolve FIXMEsMax Horn
svn-id: r41086
2009-05-31GOB: Got rid of GobEngine::_vmMax Horn
svn-id: r41085
2009-05-31GOB: the Engine destructor already calls Mixer::stopAll()Max Horn
svn-id: r41084
2009-05-31GOB: Got rid of last traces of strdupcpy and strdupcatMax Horn
svn-id: r41079
2009-05-31GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered ↵Max Horn
something which seems to me a bug in SaveLoad_v4::ScreenPropsHandler::getSize) svn-id: r41078
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
svn-id: r41077
2009-05-31Typos: Unkown -> UnknownMatthew Hoops
svn-id: r41075
2009-05-31Ooops, that's one "File::" too manySven Hesse
svn-id: r41062
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-31Replacing NULL with 0, since that's normally the C++-waySven Hesse
svn-id: r41059
2009-05-31public'ing some inner classes since some compilers don't seem to like nested ↵Sven Hesse
friend'ing (while my gcc 4.3.3 doesn't even complain with -pedantic) svn-id: r41058
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken ↵Sven Hesse
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056
2009-05-29Adding my German versions of Playtoons 1 + 3Sven Hesse
svn-id: r41015
2009-05-29Gob (Playtoon) :Arnaud Boutonné
- Replace game types kGameTypeArchibald and kGameTypeSpirou by kGameTypePlaytoon - Add game types kGameTypePlaytnCk and kGameTypeBambou - Add detection for Playtoon 3, 5, CK2 and LE (Bambou). - Add fallback for Playtoon 4 'manda' (and for others) svn-id: r41004
2009-05-29atol -> atoiMax Horn
svn-id: r41003
2009-05-29Add MD5 for another The Last Dynasty FRArnaud Boutonné
svn-id: r40984
2009-05-26Gob - Add detection strings for Lost In Time (Hebrew), Fascination (3 disks, ↵Arnaud Boutonné
Hebrew), Geisha (alternative EN version), Goblins 3 (Hebrew) svn-id: r40925
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-21Splitting a few helper functions out of gob.hSven Hesse
svn-id: r40765
2009-05-21Ooops: Forgot to check in my changes in the detection array for the demo ↵Sven Hesse
changes (r40746) svn-id: r40764
2009-05-21Moved the Coktel video player into its own subdirectoryFilippos Karapetis
svn-id: r40755
2009-05-20- Changed the demo player to allow playing directly inlined scripts using a ↵Sven Hesse
new demoIndex field in the detection array - Changed the Inca 2 demo entry to use a directly included script instead of triggering on "demo.bat" svn-id: r40746
2009-05-20Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's ↵Sven Hesse
VMDs) to graphics/video/ svn-id: r40744
2009-05-20Remove superfluous indeo3-includesSven Hesse
svn-id: r40743
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵Max Horn
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725
2009-05-08Add detection for Adibù 2 Ambiente et pour Adibù prima elementare : Imparo ↵Arnaud Boutonné
a leggere e a contare svn-id: r40395
2009-05-08Added detection string for 'Adi Anglais primaire 7-11 ans' (PAK)Arnaud Boutonné
svn-id: r40393
2009-05-08"??)" is the trigraph for "]". That isn't what we want.Torbjörn Andersson
svn-id: r40392
2009-05-08Added detection string for 'Adibou présente la Magie' (STK2.1), 'Adi ↵Arnaud Boutonné
Français Maths CM2' (PAK) and 'Adi Français Maths CE2' (PAK) svn-id: r40391
2009-05-06Gob - Added atmosphere music to WinGob1, WinGob2 and WinGob3Arnaud Boutonné
svn-id: r40363
2009-05-06Gob - Modify Features of PC versions of Fascination to Adlib. (thank DrMcCoy ↵Arnaud Boutonné
for fixing my error in previous version) svn-id: r40362
2009-05-06Const correctnessEugene Sandulenko
svn-id: r40346
2009-05-06Remove duplicate entry (sorry Strangerke, but this one was already in there, ↵Sven Hesse
a few lines above) :P svn-id: r40345
2009-05-06Gob - Add MD5 as provided by Luca in scummvm-devel for Woodruff ITAArnaud Boutonné
svn-id: r40344
2009-05-05Gob - Fix Fascination CD file size thanks to joostp Arnaud Boutonné
svn-id: r40331
2009-05-03Gob - Added detection for WinGob 1, 2 & 3 german, Last dynasty interactive ↵Arnaud Boutonné
demo german, Addy 4 Sekundarstufe basis CD and fix title of Addy 4 Grundschule Basis CD. svn-id: r40260
2009-05-03Add DOS French demo of Gobliiins.Travis Howell
svn-id: r40256
2009-05-01Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit ↵Arnaud Boutonné
after verification of the original code in Gob1. Modify or suppress some warnings. svn-id: r40225
2009-05-01Gob - Add MD5 for Addy 4 basis CD (supposedly used by all Addy 4)Arnaud Boutonné
svn-id: r40224
2009-04-30Adding a strdup-like inline functionSven Hesse
svn-id: r40216
2009-04-30Plugging leaksSven Hesse
svn-id: r40215
2009-04-29Moving the demo-related stuff into a demos-subdirectorySven Hesse
svn-id: r40212
2009-04-29Playing half-sized videos fullscreen in the demoplayerSven Hesse
svn-id: r40211
2009-04-29Fix buildSven Hesse
svn-id: r40209
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments - Replace oFascin_cdUnknown10 by a real function - Fix a detail in oFascin_cdUnknown11 - Suppress double declaration for types Gob2 and Ween svn-id: r40207
2009-04-29Gob- Add a fascination-specific (and yet unknown) renderflag vaueArnaud Boutonné
svn-id: r40206
2009-04-29Gob - Add some MD5s for Win-Lost in time, Win-Inca2 and ADI/Adibou ↵Arnaud Boutonné
environments (unhandled, though) svn-id: r40205
2009-04-29Decreased the dithering LUT's depth to 5 bit per color component.Sven Hesse
The results still good and generating it is fast enough to do at each start (so we don't need to save it anymore) svn-id: r40195