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2009-09-16Playtoons - Add patterns to drawCircleArnaud Boutonné
svn-id: r44122
2009-09-16Playtoons - Add 3 DRAW_PIXEL patterns, fix some conditions.Arnaud Boutonné
svn-id: r44120
2009-09-15- Implement _pattern variableArnaud Boutonné
- Add oPlaytoons_putPixel and Playtoons specific spriteOperation (using _pattern) svn-id: r44103
2009-09-09Really fixing searchHotspot, syntax-wise at least. (Note: ↵Sven Hesse
Hotspots::Hotspot::left is unsigned, so a comparison with -1 will always yield false. And for left == 0xFFFF a method already exists, Hotspots::Hotspot::isEnd()) svn-id: r44022
2009-09-09Playtoons - Fix searchHotspot and suppress a forgotten debug warningArnaud Boutonné
svn-id: r44020
2009-09-09Playtoons - Add oPlaytoons_printTextArnaud Boutonné
svn-id: r44018
2009-09-08Fixed some (pedantic) warningsMax Horn
svn-id: r44015
2009-09-04Playtoons - Add workaround in order to ignore hardcoded paths in ↵Arnaud Boutonné
oPlaytoons_checkData. Useful for playtoons sticks found on deutsch Addy4 svn-id: r43951
2009-09-04Some more int16->uint16 changes, to accommodate for Playtoons larger ↵Sven Hesse
variable space svn-id: r43950
2009-09-04Gob/Adi2 - In playtoons and later, there are 50 more sprite pointers Arnaud Boutonné
svn-id: r43949
2009-09-04Add oPlaytoons_getObjAnimSize. It's uncomplete, but it allows to use some ↵Arnaud Boutonné
functionalities of the construction mode svn-id: r43948
2009-09-01Making another variable offset unsigned, since it overflows int16Sven Hesse
svn-id: r43900
2009-09-01Fixing warnings and adding a warning should the ID be something yet unknown, ↵Sven Hesse
just in case svn-id: r43899
2009-09-01Playtoons: Add support to IDs 65530, 65531, 65532, 65534, and renamed Id -1 ↵Arnaud Boutonné
into 65535 in Map_v2::loadMapObjects. This allows to start the contruction mode and "somehow" use it. (Thanks DrMcCoy for pointing out my errors) svn-id: r43896
2009-08-30Modify warning message for o5_deleteFile as it's not only used by Dynasty, ↵Arnaud Boutonné
and Add oPlaytoons_copyFile. The latest will need to be completed if a call requires it. For the moment, it only fixes the crash at the end of the 3rd video of the construction kit. svn-id: r43841
2009-08-30Making the Windows version of Little Red Riding Hood display somethingSven Hesse
svn-id: r43826
2009-08-30Add detection strings for multi-lang Windows version of Little Red Riding HoodArnaud Boutonné
svn-id: r43821
2009-08-28Playtoons - Add new freeSprite function for Playtoons & Bambou. This fixes ↵Arnaud Boutonné
the crash that occurred when exiting the game. svn-id: r43783
2009-08-28Playtoons - Save temp sprites. This fixes some of the Bambou graphical ↵Arnaud Boutonné
issues, and the Playtoons menu (history selection) svn-id: r43782
2009-08-28Suppress useless game type for Playtoons CKArnaud Boutonné
svn-id: r43781
2009-08-27Fixing a typo and copy-paste errorSven Hesse
svn-id: r43773
2009-08-27Slight formatting and changed searchHotspot to be const.Johannes Schickel
svn-id: r43770
2009-08-27code formattingArnaud Boutonné
svn-id: r43769
2009-08-27fix compilationJoost Peters
svn-id: r43768
2009-08-27Playtoons - Modify oPlaytoons_F_1B so that it only warns when the functions ↵Arnaud Boutonné
is supposed to /really/ do something svn-id: r43767
2009-08-27Playtoons/Adi2 - Add rudimentary Hotspots search function based on shortId. ↵Arnaud Boutonné
The long Id checked is ShortId plus 0xD000, 0xB000 or 0x4000. svn-id: r43766
2009-08-27Playtoons - delayed bgstop only when frame == -9Arnaud Boutonné
svn-id: r43765
2009-08-25Add ADI 2.0 'for Math Teacher' special packArnaud Boutonné
svn-id: r43728
2009-08-25Fix game type for ADI2 gamesArnaud Boutonné
svn-id: r43726
2009-08-24Playtoons uses a variable space that exceeds 32767 bytes. Changing a few ↵Sven Hesse
variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) svn-id: r43713
2009-08-24Add ADI 2.6 FR detectionArnaud Boutonné
svn-id: r43712
2009-08-24- Add game type ADI2Arnaud Boutonné
- Cleanup : suppress all the "not-so-gob" games referenced svn-id: r43710
2009-08-24Some modifications in o6_playVmdOrMusic: Less warnings in console Windows, ↵Arnaud Boutonné
and first animations on interface icons. still problematic : cursor should not disappear during animation, and animation should loop svn-id: r43709
2009-08-24Add another extension: SMDArnaud Boutonné
svn-id: r43707
2009-08-23Properly initialize _autoDouble, fixing demos that don't set a video mode on ↵Sven Hesse
their own (like the Inca II (bat)demo) svn-id: r43665
2009-08-22Properly fixing the Lost in Time temp sprite issueSven Hesse
svn-id: r43654
2009-08-22Hooking up the v2 spriteUncompressor into the v6 oneSven Hesse
svn-id: r43642
2009-08-21Add 31 title files to ignore (they are never present !)Arnaud Boutonné
svn-id: r43601
2009-08-20Fixing some signed/unsigned comparison warningsSven Hesse
svn-id: r43570
2009-08-20Replace magic numbers by constants : kPropsSize and kIndexSizeArnaud Boutonné
svn-id: r43562
2009-08-20Add oPlaytoons_F_1B skeletton, and oPlaytoons_readData to avoid adding a ↵Arnaud Boutonné
playtoons workaround in inter_v2. svn-id: r43561
2009-08-20modify props size to avoid later error (Size is still temporary) and prepare ↵Arnaud Boutonné
the magic number => constant modification svn-id: r43560
2009-08-18Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD ↵Johannes Schickel
audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) svn-id: r43512
2009-08-17Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ↵Arnaud Boutonné
and mimic this code in oPlaytoons_openItk svn-id: r43464
2009-08-17Formatting.Johannes Schickel
svn-id: r43463
2009-08-17Suppress useless parenthesesArnaud Boutonné
svn-id: r43462
2009-08-17Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths ↵Arnaud Boutonné
in scripts svn-id: r43461
2009-08-15Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r43409
2009-08-14Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore ↵Sven Hesse
and remove the TempSpriteHandler. Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads svn-id: r43366
2009-08-13fix methodsArnaud Boutonné
svn-id: r43347