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AgeCommit message (Expand)Author
2009-06-15Renamed varPos to varBase and split off getVarBase() from parseVarIndex() and...Sven Hesse
2009-06-15Merging parseValExpr and parseExprSven Hesse
2009-06-15renamed playtoons target names to insult-free target names (maybe non-definit...Arnaud Boutonné
2009-06-15Add MD5 for Playtoons 4 FRArnaud Boutonné
2009-06-14Fixed an animation speed regression that got introduced when I added a lag co...Sven Hesse
2009-06-13Warn when a sprite operation is to be performed on a nonexistent surface inst...Sven Hesse
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
2009-06-13Making TotTextData's item's offsets unsigned. This could fix the crash in the...Sven Hesse
2009-06-10Gob detection : Arnaud Boutonné
2009-06-09Fixed CLEARSven Hesse
2009-06-09Added a workaround for Win Lost in Time.Sven Hesse
2009-06-09Win Lost in Time is multi-lingual (British, French, Spanish)Sven Hesse
2009-06-09Multi-lingual Inca2 version (American, French, German, Italian, Spanish)Sven Hesse
2009-06-09Win Gob1 is multi-lingual (British, French, German, Italian, Spanish)Sven Hesse
2009-06-09Win Gob2 is multi-lingual (American, French, German)Sven Hesse
2009-06-09Win Gob3 is multi-lingual (British, French, German)Sven Hesse
2009-06-07Dropping the v1 parser functions in favour of the extended v2 onesSven Hesse
2009-06-06Fascination needs o1_assign. o2_assign breaks the DOS floppy versionSven Hesse
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
2009-06-06Setting the game type of the generic demoplayer to Urban so it can make use o...Sven Hesse
2009-06-06Fixing the demoplayer's auto double mode and added a REBASE0 option that sets...Sven Hesse
2009-06-06Fixing the Woodruff intro: Using a flag that's /not/ already used be the scriptsSven Hesse
2009-06-06GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-...Max Horn
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2009-06-06Demoplayer:Sven Hesse
2009-06-06Added GUI options for newly added gamesEugene Sandulenko
2009-06-06Disable load from the launcher button for AGOS and Gob games with use of GUI ...Eugene Sandulenko
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
2009-06-06Adding a general coktelplayer.scn demo fileSven Hesse
2009-06-06Adding a pause modeSven Hesse
2009-06-06Adding my German version of Playtoons 2 ("Rummelsdorf hoch zwei")Sven Hesse
2009-06-04gob : _spriteBottom incorrectly saved and restored in Draw_v2::spriteOperationArnaud Boutonné
2009-05-31Removing the helper-include where it's not used anymoreSven Hesse
2009-05-31Fixing a regression in the VideoPlayer, introduced by Fingolfin in r41077Sven Hesse
2009-05-31GOB: Resolve FIXMEsMax Horn
2009-05-31GOB: Got rid of GobEngine::_vmMax Horn
2009-05-31GOB: the Engine destructor already calls Mixer::stopAll()Max Horn
2009-05-31GOB: Got rid of last traces of strdupcpy and strdupcatMax Horn
2009-05-31GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered ...Max Horn
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
2009-05-31Typos: Unkown -> UnknownMatthew Hoops
2009-05-31Ooops, that's one "File::" too manySven Hesse
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-31Replacing NULL with 0, since that's normally the C++-waySven Hesse
2009-05-31public'ing some inner classes since some compilers don't seem to like nested ...Sven Hesse
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken a...Sven Hesse
2009-05-29Adding my German versions of Playtoons 1 + 3Sven Hesse
2009-05-29Gob (Playtoon) :Arnaud Boutonné
2009-05-29atol -> atoiMax Horn
2009-05-29Add MD5 for another The Last Dynasty FRArnaud Boutonné